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This section presents most of the animation-related features of Crystal Space.
The first sub-sections present the animation systems that are available for the specific meshes of the type AniMesh, Sprite3D, SpriteCal3D and GenMesh. This is followed by sub-sections on animations made through sockets, through the general sequence manager, and through procedurally animated textures.
4.15.1 Animation Blending Trees | ||
4.15.2 Sprite3D Animation | ||
4.15.3 SpriteCal3D Animation | ||
4.15.4 GenMesh Animation | ||
4.15.5 Socket Animation | ||
4.15.6 Sequence Manager | ||
4.15.7 Procedural Texture System |
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