|[ < ]||[ > ]||[ << ]||[ Up ]||[ >> ]||[Top]||[Contents]||[Index]||[ ? ]||[ Search: ]|
This section presents how models and scenes can be created and imported in Crystal Space.
The first sub-sections present the format of a XML ‘world’ file, along with some advises on the way to build and to lid them.
The last sub-sections presents the various solutions available for creating and importing your models into Crystal Space.
|5.1 How to Create Optimal Maps for Crystal Space|
|5.2 Some Tips for Efficient Maps|
|5.3 Simple Map Example|
|5.4 Map Format Reference|
|5.5 Default Lighting Shader Variables|
|5.6 Using |
|5.7 Assimp's generic import of models|
|5.8 Making Levels and Models in Blender|
|5.9 Making Levels and Models in 3DSMax|
|5.10 Import from the COLLADA file format|
|5.12 Quake Model Converter (|
|5.13 3D Sprites|
|5.14 Previewing Models (|
@ TODO: terrain2, Maya
This document was generated using texi2html 1.76.