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4.14.4 The new collision and physics framework

This section describes the new framework to be used for both collision detection and physical simulation.

The main changes introduced by this plugin versus the previous solutions are:

General presentation

The collision and physical functionalities are split API-wise within the CS::Collisions and the CS::Physics namespaces. Most objects from the the CS::Physics namespace will inherit from an interface of CS::Collisions and will improve it with additional physical functionalities.

The namespace CS::Physics::Bullet is part of the initial physics plugin and should be ignored here.

Migrating from the previous physics plugin

To migrate a code written for the initial physics plugin, the main things you would have to manage would be:


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