Tutorials for Developers
Most of the tutorials are supplied by our community and the style may vary between them. If you do find an error in one of them, please report it to the developers and we will try to correct it.
Basic Walktest tutorial: Walktest is the essential testing application for Crystal Space. Strongly recommended for newbies.
Bugplug tutorial: The Crystal Space project has a special plugin for bughunting. This tutorial will show you, how you can use it.
Tutorial_Zero tutorial. This tutorial shows you a really simple non 3d example.
Cally in the Maze tutorial. This series shows you step by step, how you can make a game with Crystal Space:
- Step 0: Planning the game
- Step 1: Creating a Python console
- Step 2: Basic configuration handling
- Step 3: Event handling in CS
- Step 4: Setup the logging system
- Step 5: Adding utility functions FPS counting, saving screenshots, and a little more.
CEL menu tutorial: How to implement a game menu using CEL billboards
CEL XML syntax guide: Guide to CEL XML syntax with examples
Deploying Your Game To Windows Computers: This tutorial can help you deploy your compiled application to another computer for internal testing purposes. This tutorial only demonstrates how to do this under Windows.
Shader 101 tutorial: Introduction to shaders
Halo tutorial: This tutorial gives you an example, how you can use halo lights in CS.
CEL navigation tutorial: Tutorial about artificial intelligence navigation and moving.
Luaplugin tutorial: Do you like Lua? Let's go to write a Lua binding plugin.
CEL plugin template: If you want to make your own plugin for CEL, here is a quick template, to show you how.
Crosscompiling Crystal Space for Windows using GNU/Linux: This tutorial explains how you can compile Crystal Space for Windows on GNU/Linux.
Code::Blocks tutorial This tutorial describes step by step, how you can make an external CS project with Code:Blocks.
KDevelop IDE configuration for use with Crystal Space & CEL: This tutorial shows how to set up KDevelop in order to use it to create a Crystal Space or CrystalEntityLayer application in KDE.
Eclipse IDE configuration: This tutorial shows how to set up Eclipse for working with Crystal Space projects.
Compiling Python plugins with MSVC Have you issues with Python bindings? Then follow this tutorial.
Tutorials for Artists
Best practices: Important things to remember.
Making video game art, good reading.
Forward Animation for Characters deals with how to animate your character to avoid the common foot sliding problem in games.
Efficient textures tutorial: This tutorial is about creating efficient textures in Crystal Space.
GIMP must-have plugins: Set of priceless plugins helping creating textures.
Breakdown of an XML World File: This tutorial explains various parts of the Crystal Space XML world file format by going over an example.
Reflection Shader Tutorial: This is a tutorial that explains how you can use the dynamic reflection shader that is included with Crystal Space.
Car Modelling in Blender: This is a tutorial that shows steps of the lo-poly car modelling.
Using USGS for Terrain heightmaps is a good way to easily make a realistic terrain with little effort.
Skybox Tutorial: Shows how to build a simple skybox using Blender, b2cs and Crystal Space
Some useful tutorials can be found on the Ecksdee artist section, namely creating realistic terrains and other such info.