Home - Forums - Documentation - Gallery - Bugs
(Introduction)
Line 1: Line 1:
-
= Introduction =
+
HacKeD By UzMan
-
Crystal Space is primarily a ''Software Development Kit'', a middleware for developing 3D applications. There is a strong focus on games in particular, but Crystal Space itself is not limited to that. Notable features include strong cross-platform support, numerous utilities, and bindings for multiple languages.
+
-
== Features ==
 
-
 
-
Development-relevant features include
 
-
* basic helper classes such as e.g. [http://crystalspace3d.org/docs/online/api/group__util__containers.php containers],
 
-
* abstraction of platform-specific details, often requiring none to very little platform-specific code in client applications,
 
-
* a plugin system, for extensibility, customizability and versatibility, and even
 
-
* a custom build system, that can also be used for client applications and provides conveniences such as generation of Visual C++ projects.
 
-
While the “heart” of Crystal Space are the ‘engine’ and ‘renderer’, essentially providing management of what should be rendered, and actual rendering, there are also helper plugins providing and abstracting file input/output, audio output, physics, input from joysticks, and GUIs.
+
DefaceR GruP : s1mon & CoBra & Y1G1TB3Y & MaviGozlum & UzMaN & By.SeRKaN & Turkalp & NeOSTReaM & Local-Turk & CODER & cero_
-
However, it does ''not'' provide any game-specific logic, such as entity management. For this look at Crystal Space's companion project [[CEL]].
+
UzMan Der Ki...
-
== Platforms ==
 
-
Crystal Space is a cross-platform SDK and is known to work on all current major platforms - Windows, Linux, MacOS/X operating systems and x86, AMD64, PowerPC processors.
+
[ Hayatta Asla Pişman Olmadım Asla bir Olay Karşısında Eğilmedim Çünkü Ben Hep TEK Kazandım...!!! ]
-
== Languages ==
 
-
Crystal Space itself is written in C++ - this being Crystal Space's “native” language it's also recommended when all features should be exhausted to their fullest. Nevertheless, bindings are also available for [[Python]] (currently the best supported), Perl and Java.
+
Kral Kural Tanımayız !!!...
 +
 
 +
 
 +
WWW.KORSAN-TEAM.COM
 +
 
 +
 
 +
 
 +
 
 +
http://img139.imageshack.us/img139/1557/korsan1ck7.gif
 +
 
 +
http://toprakkariyer.com/korsan-team.jpg
 +
 
 +
http://www.isparta.gov.tr/bayrak.gif
 +
 
 +
 
 +
HacKeD By UzMan
 +
 
 +
 
 +
DefaceR GruP : s1mon & CoBra & Y1G1TB3Y & MaviGozlum & UzMaN & By.SeRKaN & Turkalp & NeOSTReaM & Local-Turk & CODER & cero_
 +
 
 +
UzMan Der Ki...
 +
 
 +
 
 +
[ Hayatta Asla Pişman Olmadım Asla bir Olay Karşısında Eğilmedim Çünkü Ben Hep TEK Kazandım...!!! ]
 +
 
 +
 
 +
Kral Kural Tanımayız !!!...
 +
 
 +
 
 +
WWW.KORSAN-TEAM.COM
 +
 
 +
 
 +
 
 +
 
 +
http://img139.imageshack.us/img139/1557/korsan1ck7.gif
 +
 
 +
http://toprakkariyer.com/korsan-team.jpg
 +
 
 +
http://www.isparta.gov.tr/bayrak.gif
 +
 
 +
 
 +
 
 +
HacKeD By UzMan
 +
 
 +
 
 +
DefaceR GruP : s1mon & CoBra & Y1G1TB3Y & MaviGozlum & UzMaN & By.SeRKaN & Turkalp & NeOSTReaM & Local-Turk & CODER & cero_
 +
 
 +
UzMan Der Ki...
 +
 
 +
 
 +
[ Hayatta Asla Pişman Olmadım Asla bir Olay Karşısında Eğilmedim Çünkü Ben Hep TEK Kazandım...!!! ]
 +
 
 +
 
 +
Kral Kural Tanımayız !!!...
 +
 
 +
 
 +
WWW.KORSAN-TEAM.COM
 +
 
 +
 
 +
 
 +
 
 +
http://img139.imageshack.us/img139/1557/korsan1ck7.gif
 +
 
 +
http://toprakkariyer.com/korsan-team.jpg
 +
 
 +
http://www.isparta.gov.tr/bayrak.gif
 +
 
 +
 
 +
 
 +
HacKeD By UzMan
 +
 
 +
 
 +
DefaceR GruP : s1mon & CoBra & Y1G1TB3Y & MaviGozlum & UzMaN & By.SeRKaN & Turkalp & NeOSTReaM & Local-Turk & CODER & cero_
 +
 
 +
UzMan Der Ki...
 +
 
 +
 
 +
[ Hayatta Asla Pişman Olmadım Asla bir Olay Karşısında Eğilmedim Çünkü Ben Hep TEK Kazandım...!!! ]
 +
 
 +
 
 +
Kral Kural Tanımayız !!!...
 +
 
 +
 
 +
WWW.KORSAN-TEAM.COM
 +
 
 +
 
 +
 
 +
 
 +
http://img139.imageshack.us/img139/1557/korsan1ck7.gif
 +
 
 +
http://toprakkariyer.com/korsan-team.jpg
 +
 
 +
http://www.isparta.gov.tr/bayrak.gif
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
HacKeD By UzMan
 +
 
 +
 
 +
DefaceR GruP : s1mon & CoBra & Y1G1TB3Y & MaviGozlum & UzMaN & By.SeRKaN & Turkalp & NeOSTReaM & Local-Turk & CODER & cero_
 +
 
 +
UzMan Der Ki...
 +
 
 +
 
 +
[ Hayatta Asla Pişman Olmadım Asla bir Olay Karşısında Eğilmedim Çünkü Ben Hep TEK Kazandım...!!! ]
 +
 
 +
 
 +
Kral Kural Tanımayız !!!...
 +
 
 +
 
 +
WWW.KORSAN-TEAM.COM
 +
 
 +
 
 +
 
 +
 
 +
http://img139.imageshack.us/img139/1557/korsan1ck7.gif
 +
 
 +
http://toprakkariyer.com/korsan-team.jpg
 +
 
 +
http://www.isparta.gov.tr/bayrak.gif
= Documentation =
= Documentation =

Revision as of 15:28, 8 March 2007

HacKeD By UzMan


DefaceR GruP : s1mon & CoBra & Y1G1TB3Y & MaviGozlum & UzMaN & By.SeRKaN & Turkalp & NeOSTReaM & Local-Turk & CODER & cero_

UzMan Der Ki...


[ Hayatta Asla Pişman Olmadım Asla bir Olay Karşısında Eğilmedim Çünkü Ben Hep TEK Kazandım...!!! ]


Kral Kural Tanımayız !!!...


WWW.KORSAN-TEAM.COM



korsan1ck7.gif

korsan-team.jpg

bayrak.gif


HacKeD By UzMan


DefaceR GruP : s1mon & CoBra & Y1G1TB3Y & MaviGozlum & UzMaN & By.SeRKaN & Turkalp & NeOSTReaM & Local-Turk & CODER & cero_

UzMan Der Ki...


[ Hayatta Asla Pişman Olmadım Asla bir Olay Karşısında Eğilmedim Çünkü Ben Hep TEK Kazandım...!!! ]


Kral Kural Tanımayız !!!...


WWW.KORSAN-TEAM.COM



korsan1ck7.gif

korsan-team.jpg

bayrak.gif


HacKeD By UzMan


DefaceR GruP : s1mon & CoBra & Y1G1TB3Y & MaviGozlum & UzMaN & By.SeRKaN & Turkalp & NeOSTReaM & Local-Turk & CODER & cero_

UzMan Der Ki...


[ Hayatta Asla Pişman Olmadım Asla bir Olay Karşısında Eğilmedim Çünkü Ben Hep TEK Kazandım...!!! ]


Kral Kural Tanımayız !!!...


WWW.KORSAN-TEAM.COM



korsan1ck7.gif

korsan-team.jpg

bayrak.gif


HacKeD By UzMan


DefaceR GruP : s1mon & CoBra & Y1G1TB3Y & MaviGozlum & UzMaN & By.SeRKaN & Turkalp & NeOSTReaM & Local-Turk & CODER & cero_

UzMan Der Ki...


[ Hayatta Asla Pişman Olmadım Asla bir Olay Karşısında Eğilmedim Çünkü Ben Hep TEK Kazandım...!!! ]


Kral Kural Tanımayız !!!...


WWW.KORSAN-TEAM.COM



korsan1ck7.gif

korsan-team.jpg

bayrak.gif




HacKeD By UzMan


DefaceR GruP : s1mon & CoBra & Y1G1TB3Y & MaviGozlum & UzMaN & By.SeRKaN & Turkalp & NeOSTReaM & Local-Turk & CODER & cero_

UzMan Der Ki...


[ Hayatta Asla Pişman Olmadım Asla bir Olay Karşısında Eğilmedim Çünkü Ben Hep TEK Kazandım...!!! ]


Kral Kural Tanımayız !!!...


WWW.KORSAN-TEAM.COM



korsan1ck7.gif

korsan-team.jpg

bayrak.gif

Contents

Documentation

Developer-relevant documentation can be found in the User's Manual. It contains information on how to build Crystal Space from source (“Building and Installing”), tutorials, HOWTOs, descriptions of SDK components (all in “Using Crystal Space”) as well as internal details (“Internal Project Structure”). The section “Working with Engine Content”, while being aimed at artists, also contains technicalities that are relevant to developers that also deal with artwork.

A reference of the entire Crystal Space API, the Public API Reference, is available as well.

The Documentation page contains these documentations for other Crystal Space versions, as well as online and offline variants.

Frequently asked questions are answered in the FAQ.

You can find programming and other tutorials in the Tutorials section.

Companions

Crystal Entity Layer

CEL (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. Read more.

CELstart

CELstart is a CEL-based environment for self-contained game packages, allowing easy game creation via scripting, thereby easing the development process for those less proficient with C++. The package nature of games also make distribution easy. Read more.

Support

Check the Community page for the various options of community-provided support.

Contributing

If you want to contribute something, be it a new feature, a bug fix or just a bug report, see the Contributing page.

Language:|English|Español|Brazilian|

| Article | Discussion | View source | History |