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The [[HowTo]] section gives details on various smaller tasks. | The [[HowTo]] section gives details on various smaller tasks. | ||
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Found a bug? Please [[Bugs|report]] it: | Found a bug? Please [[Bugs|report]] it: | ||
{{BugReporter}} | {{BugReporter}} | ||
Revision as of 09:42, 22 December 2006
Contents |
Documentation
There are various ways to use CrystalSpace to develop games. In general they are covered in the manual.
Compiling
A custom jam version is used.
CS supports the following platforms:
-x86 -ppc -win -linux -osx
See the List of reportedly working platforms for more detail.
Crystal Entity Layer
| CEL (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. Read more. |
CelStart
| CELstart is a CEL-based environment for self-contained game packages, allowing easy game creation via scripting, thereby easing the development process for those less proficient with C++. The package nature of games also make distribution easy. Read more. |
Python Bindings
Visit Python to learn more about using CS with a scripting language or check out CELstart.
FAQ
Frequently asked questions are answered in the FAQ.
HowTo
The HowTo section gives details on various smaller tasks.
Found a Bug?
Found a bug? Please report it:
| Crystal Space | View tickets | Report new | |
| Crystal Entity Layer | View tickets | Report new | |
| Crystal Core | View tickets | Report new | |
| The whole homepage | View tickets | Report new |
