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The [[HowTo]] section gives details on various smaller tasks.
The [[HowTo]] section gives details on various smaller tasks.
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= Found a Bug =
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= Found a Bug? =
Found a bug? Please [[Bugs|report]] it:
Found a bug? Please [[Bugs|report]] it:
{{BugReporter}}
{{BugReporter}}

Revision as of 09:42, 22 December 2006

Contents

Documentation

There are various ways to use CrystalSpace to develop games. In general they are covered in the manual.

Compiling

A custom jam version is used.

CS supports the following platforms:

-x86
-ppc
-win
-linux
-osx

See the List of reportedly working platforms for more detail.

Crystal Entity Layer

CEL (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. Read more.

CelStart

CELstart is a CEL-based environment for self-contained game packages, allowing easy game creation via scripting, thereby easing the development process for those less proficient with C++. The package nature of games also make distribution easy. Read more.

Python Bindings

Visit Python to learn more about using CS with a scripting language or check out CELstart.

FAQ

Frequently asked questions are answered in the FAQ.

HowTo

The HowTo section gives details on various smaller tasks.

Found a Bug?

Found a bug? Please report it:

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