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(Crystal Entity Layer)
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= Crystal Entity Layer =
= Crystal Entity Layer =
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Additionally there is a related project named [[CEL]] that adds an entity layer and game logic to the engine.
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{|
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| [[Image:CEL.png|left|50px]]
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| '''[[CEL]]''' (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. [[CEL|Read more.]]
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| [[Image:CELstart-rocket.png|left|50px]]
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| '''[[CELstart]]''' is a '''CEL'''-based environment for self-contained game packages, allowing easy game creation via scripting, thereby easing the development process for those less proficient with C++. The package nature of games also make distribution easy. [[CELstart|Read more.]]
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= Python Bindings =
= Python Bindings =

Revision as of 09:26, 20 December 2006

Contents

Documentation

There are various ways to use CrystalSpace to develop games. In general they are covered in the manual.

Compiling

A custom jam version is used.

CS supports the following platforms:

-x86
-ppc
-win
-linux
-osx

See the List of reportedly working platforms for more detail.

Crystal Entity Layer

CEL (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. Read more.
CELstart is a CEL-based environment for self-contained game packages, allowing easy game creation via scripting, thereby easing the development process for those less proficient with C++. The package nature of games also make distribution easy. Read more.

Python Bindings

Visit Python to learn more about using CS with a scripting language or check out CELstart.

FAQ

Frequently asked questions are answered in the FAQ.

HowTo

The HowTo section gives details on various smaller tasks.

ReportBug

Found a bug? Please report it.

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