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| - | + | = Documentation = | |
There are various ways to use CrystalSpace to develop games. In general they are covered in the [[Documentation|manual]]. | There are various ways to use CrystalSpace to develop games. In general they are covered in the [[Documentation|manual]]. | ||
| - | + | = Compiling = | |
A custom jam version is used. | A custom jam version is used. | ||
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See the [[List of reportedly working platforms]] for more detail. | See the [[List of reportedly working platforms]] for more detail. | ||
| - | + | = Crystal Entity Layer = | |
Additionally there is a related project named [[CEL]] that adds an entity layer and game logic to the engine. | Additionally there is a related project named [[CEL]] that adds an entity layer and game logic to the engine. | ||
| - | + | = Python Bindings = | |
| - | Visit [[Python]] to learn more about using CS with a scripting language or check out [[ | + | Visit [[Python]] to learn more about using CS with a scripting language or check out [[CELstart]]. |
| - | + | ||
| + | = FAQ = | ||
Frequently asked questions are answered in the [[FAQ]]. | Frequently asked questions are answered in the [[FAQ]]. | ||
| - | + | ||
| + | = HowTo = | ||
The [[HowTo]] section gives details on various smaller tasks. | The [[HowTo]] section gives details on various smaller tasks. | ||
| - | + | = ReportBug = | |
| - | Found a bug? Please [[ | + | Found a bug? Please [[Bugs|report]] it. |
Revision as of 09:13, 20 December 2006
Contents |
Documentation
There are various ways to use CrystalSpace to develop games. In general they are covered in the manual.
Compiling
A custom jam version is used.
CS supports the following platforms:
-x86 -ppc -win -linux -osx
See the List of reportedly working platforms for more detail.
Crystal Entity Layer
Additionally there is a related project named CEL that adds an entity layer and game logic to the engine.
Python Bindings
Visit Python to learn more about using CS with a scripting language or check out CELstart.
FAQ
Frequently asked questions are answered in the FAQ.
HowTo
The HowTo section gives details on various smaller tasks.
ReportBug
Found a bug? Please report it.
