Home - Forums - Documentation - Gallery - Bugs
(first version. improve at will)
m
Line 1: Line 1:
-
__NOTOC__
 
== Documentation ==
== Documentation ==
There are various ways to use CrystalSpace to develop games. In general they are covered in the [[Documentation|manual]].
There are various ways to use CrystalSpace to develop games. In general they are covered in the [[Documentation|manual]].

Revision as of 09:11, 20 December 2006

Contents

Documentation

There are various ways to use CrystalSpace to develop games. In general they are covered in the manual.

Compiling

A custom jam version is used.

CS supports the following platforms:

-x86
-ppc
-win
-linux
-osx

See the List of reportedly working platforms for more detail.

Crystal Entity Layer

Additionally there is a related project named CEL that adds an entity layer and game logic to the engine.

Python Bindings

Visit Python to learn more about using CS with a scripting language or check out CelStart.

FAQ

Frequently asked questions are answered in the FAQ.

HowTo

The HowTo section gives details on various smaller tasks.

ReportBug

Found a bug? Please report it.

| Article | Discussion | View source | History |