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| - | + | __NOTOC__ | |
| - | + | == Documentation == | |
| - | + | There are various ways to use CrystalSpace to develop games. In general they are covered in the [[Documentation|manual]]. | |
| - | + | ||
| - | + | == Compiling == | |
| - | + | A custom jam version is used. | |
| - | + | ||
| - | + | CS supports the following platforms: | |
| - | + | -x86 | |
| - | + | -ppc | |
| - | + | -win | |
| - | + | -linux | |
| + | -osx | ||
| + | See the [[List of reportedly working platforms]] for more detail. | ||
| + | |||
| + | ==Crystal Entity Layer== | ||
| + | Additionally there is a related project named [[CEL]] that adds an entity layer and game logic to the engine. | ||
| + | |||
| + | ==Python Bindings== | ||
| + | Visit [[Python]] to learn more about using CS with a scripting language or check out [[CelStart]]. | ||
| + | ==FAQ== | ||
| + | Frequently asked questions are answered in the [[FAQ]]. | ||
| + | ==HowTo == | ||
| + | The [[HowTo]] section gives details on various smaller tasks. | ||
| + | |||
| + | ==ReportBug== | ||
| + | Found a bug? Please [[bugreport|report]] it. | ||
Revision as of 23:00, 11 December 2006
Documentation
There are various ways to use CrystalSpace to develop games. In general they are covered in the manual.
Compiling
A custom jam version is used.
CS supports the following platforms:
-x86 -ppc -win -linux -osx
See the List of reportedly working platforms for more detail.
Crystal Entity Layer
Additionally there is a related project named CEL that adds an entity layer and game logic to the engine.
Python Bindings
Visit Python to learn more about using CS with a scripting language or check out CelStart.
FAQ
Frequently asked questions are answered in the FAQ.
HowTo
The HowTo section gives details on various smaller tasks.
ReportBug
Found a bug? Please report it.
