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(Projects)
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| [[Image:cs-compact.png|left|50px]]
| [[Image:cs-compact.png|left|50px]]
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| [[Features|Crystal Space]] is our main project. It is a free cross-platform software development kit for realtime 3D graphics.
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| [[Features|Crystal Space]] is our main project. It is a free cross-platform software development kit for realtime 3D ''graphics''.
* '''See''' what it can do in the [[Media|gallery]] and check the list of [[Features|features]].
* '''See''' what it can do in the [[Media|gallery]] and check the list of [[Features|features]].
* '''Get''' packages with tools for artists or the source code on the [[Download|downloads]] page.
* '''Get''' packages with tools for artists or the source code on the [[Download|downloads]] page.
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| [[Image:CEL.png|left|50px]]
| [[Image:CEL.png|left|50px]]
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| '''[[CEL]]''' (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. [[CEL|Read more.]]
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| '''[[CEL]]''' (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a ''game engine''. [[CEL|Read more.]]
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| [[Image:CELstart-rocket.png|left|50px]]
| [[Image:CELstart-rocket.png|left|50px]]
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| '''[[CELstart]]''' is a '''CEL'''-based environment for self-contained game packages, allowing easy game creation via scripting, thereby easing the development process for those less proficient with C++. The package nature of games also make distribution easy. [[CELstart|Read more.]]
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| '''[[CELstart]]''' is a '''CEL'''-based environment for self-contained game packages, allowing ''easy game creation'' via scripting, thereby making the development process easier for those less proficient with C++. The package nature of games also make distribution simple. [[CELstart|Read more.]]
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| [[Image:CrystalCore-compact.png|left|50px]]
| [[Image:CrystalCore-compact.png|left|50px]]
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| '''[[Crystal Core]]''' is the Crystal Space demo game. It is an single player shooter/quest based game using [[CELstart]] technology. [[Crystal Core|Read more.]]
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| '''[[Crystal Core]]''' is the Crystal Space ''demo game''. It is an single player shooter/quest based game using [[CELstart]] technology. [[Crystal Core|Read more.]]
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Revision as of 18:21, 7 May 2007

➲ Quick links

Documentation - Stable Version 2.0
Documentation - Trunk
Tutorials


Feature Spotlight:
Decals

Decal shadow and target effect
Decal shadow and target effect


Featured Project:
Jammer T

Jammer T- The Gardener
Jammer T- The Gardener


More media...

Projects

Crystal Space is our main project. It is a free cross-platform software development kit for realtime 3D graphics.
CEL (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. Read more.
CELstart is a CEL-based environment for self-contained game packages, allowing easy game creation via scripting, thereby making the development process easier for those less proficient with C++. The package nature of games also make distribution simple. Read more.
Crystal Core is the Crystal Space demo game. It is an single player shooter/quest based game using CELstart technology. Read more.



Conference 2007

With the success of last year's conference in mind we're going to hold a new conference this year as well. The conference will take place on 14 and 15 July in Aachen (Germany).



Recent News

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