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== Projects ==
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Crystal Space is a mature, full-featured Software Development Kit (SDK) providing real-time 3D graphics for applications such as games and virtual reality. It is free (LGPL) and cross-platform (Windows, GNU/Linux, Mac OS X).
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The project encompasses two main components and one project putting things together:
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| [[Image:cs-compact.png|left|50px]]
| [[Image:cs-compact.png|left|50px]]
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| [[Features|Crystal Space]] is our main project. It is a free cross-platform software development kit for realtime 3D graphics.
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| '''[[Features|Crystal Space]]''' — A modular, configurable, and extensible rendering engine supporting OpenGL and advanced features such as shaders and lighting systems, physics, 3D sounds, animation blending, foliage, terrain, virtual file system, physical peripherals, and more.
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* '''See''' what it can do in the [[Media|gallery]] and check the list of [[Features|features]].
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* '''Get''' packages with tools for artists or the source code on the [[Download|downloads]] page.
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* '''Read''' how to use it in the [[documentation]].
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* '''Having trouble?''' Visit our [[community]] for support, or [[Bugs|report a bug]].
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| [[Image:CEL.png|left|50px]]
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| '''[[CEL]]''' (Crystal Entity Layer) is a companion to Crystal Space, adding entity management and thus providing a game engine. [[CEL|Read more.]]
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| '''[[CEL]]''' Entity system supporting higher-level functionality, such as runtime package environment ([[CELstart]]), generic event system, avatar and camera management, artificial intelligence (behavior trees, path finding, neural networks and genetic algorithms), vehicles, and more.
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| [[Image:CELstart-rocket.png|left|50px]]
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| '''[[CELstart]]''' is a '''CEL'''-based environment for self-contained game packages, allowing easy game creation via scripting, thereby easing the development process for those less proficient with C++. The package nature of games also make distribution easy. [[CELstart|Read more.]]
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| [[Image:CrystalCore-compact.png|left|50px]]
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| [[Image:aresed-logo.png|left|50px]]
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| '''[[Crystal Core]]''' is the Crystal Space demo game. It is an single player shooter/quest based game using [[CELstart]] technology. [[Crystal Core|Read more.]]
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| '''[http://code.google.com/p/ares/ Project Ares]''' — Based on Crystal Space and CEL, the Ares Project aims to be a full featured 3D Game Creation Kit. Create assets using Open Source projects like Blender and GIMP and then load them into AresEd to make fully featured games.
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Related projects: [[YoFrankie!]], [http://www.planeshift.it PlaneShift], [http://www.blender.org Blender] ([http://leapingcat.org/blender2crystal blender2crystal]), [http://code.google.com/p/ares/ Project Ares], [http://peragro.org Peragro Tempus].
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== Recent News ==
== Recent News ==
{{CrystalSpace News}}
{{CrystalSpace News}}
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* '''[[News|Older news...]]'''
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* '''[[OldNews|Older news...]]'''

Revision as of 12:09, 13 November 2012

➲ Quick links

Documentation - Stable Version 2.0
Documentation - Trunk
Tutorials


Featured project:

YoFrankie!

Image:Yofrankie20_small.png

More info about the project: YoFrankie!

YoFrankie homepage: http://yofrankie.org

Crystal Space is a mature, full-featured Software Development Kit (SDK) providing real-time 3D graphics for applications such as games and virtual reality. It is free (LGPL) and cross-platform (Windows, GNU/Linux, Mac OS X).


The project encompasses two main components and one project putting things together:

Crystal Space — A modular, configurable, and extensible rendering engine supporting OpenGL and advanced features such as shaders and lighting systems, physics, 3D sounds, animation blending, foliage, terrain, virtual file system, physical peripherals, and more.
CEL — Entity system supporting higher-level functionality, such as runtime package environment (CELstart), generic event system, avatar and camera management, artificial intelligence (behavior trees, path finding, neural networks and genetic algorithms), vehicles, and more.
Project Ares — Based on Crystal Space and CEL, the Ares Project aims to be a full featured 3D Game Creation Kit. Create assets using Open Source projects like Blender and GIMP and then load them into AresEd to make fully featured games.


Related projects: YoFrankie!, PlaneShift, Blender (blender2crystal), Project Ares, Peragro Tempus.


Recent News

  • 08:52, 26 February 2014: GoogleSummerOfCode2014 Welcome
    An introduction for potential future Google Summer of Code students has been posted: https://sourceforge.net/p/crystal/discussion/gsoc/

  • 07:47, 25 February 2014: GoogleSummerOfCode2014

    Crystal Space was again accepted for Google Summer of code 2014! (http://www.google-melange.com/gsoc/homepage/google/gsoc2014). Google Sumer of Code is a yearly event where Google gives students a chance to do a paid summer job for Open Source projects. So if you are a student and are interested in earning a bit of money during the summer then you can apply for any of the 177 accepted projects. More specifically you can apply for Crystal Space. You can apply (both as a mentor or as a student) at the Crystal Space Google Summer of Code site (http://www.google-melange.com/gsoc/org2/google/gsoc2014/crystal). From there you can also visit the ideas page. But of course you are free to suggest your own ideas too. I would especially like to see ideas related to the AresEd project for example.

    Discussion about Google Summer of Code can be done on our mailing lists or forums: Community

    We're looking forward to working with you!


  • 07:48, 9 April 2013: GoogleSummerOfCode2013

    We did it again! Crystal Space got accepted as an organisation for Google Summer of Code 2013 (http://www.google-melange.com/gsoc/homepage/google/gsoc2013). Google Sumer of Code is a yearly event where Google gives students a chance to do a paid summer job for Open Source projects. So if you are a student and are interested in earning a bit of money during the summer then you can apply for any of the 177 accepted projects. More specifically you can apply for Crystal Space. You can apply (both as a mentor or as a student) at the Crystal Space Google Summer of Code site (http://www.google-melange.com/gsoc/org/google/gsoc2013/crystalspace). From there you can also visit the ideas page. But of course you are free to suggest your own ideas too.

    We're looking forward to working with you!


  • 06:14, 2 April 2013: IndieGame

    I am planning to start an Indie game project. The plan is to go commercial but keep all assets and source code free. I'm looking for people to help me with this. Artists and coders. Read all about it here on my blog:
    http://projectares.blogspot.be/2013/03/going-commercial.html

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