[ < ] [ > ]   [ << ] [ Up ] [ >> ]         [Top] [Contents] [Index] [ ? ] [ Search: ]

4.1.4 Basic Engine Concepts

In the previous section we explained the basic concepts of the Crystal Space framework. In this section we explain the basic concepts of the engine. These are the concepts that you have to work with to make your 3D game data. (see section Components of a World).


This document was generated using texi2html 1.76.