|[ < ]||[ > ]||[ << ]||[ Up ]||[ >> ]||[Top]||[Contents]||[Index]||[ ? ]||[ Search: ]|
A shader is a piece of code that is typically run on the 3D card. It is this code that is responsible for actually rendering the surface attributes using the material data. A material and a shader work closely together.
|220.127.116.11 Shader System Overview|
|18.104.22.168 Shader Variables|
|22.214.171.124 Shader Conditions and Processing Instructions Reference|
This document was generated using texi2html 1.76.