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The Animesh is the main mesh of Crystal Space dedicated to skeletal animation. It can be animated by deforming its envelope, either by changing the pose of its skeleton, and through the morphing of its vertices. It is well suited for characters, but it can also be used in other contexts, e.g. for vehicles or animated objects such as simple doors or complex castle gates.
The following SCF class names are used (for csLoadPlugin
):
crystalspace.mesh.object.animesh
crystalspace.mesh.loader.animesh
crystalspace.mesh.loader.factory.animesh
Objects in this plugin implement the following SCF interfaces, which you
can retrieve with scfQueryInterface
:
4.10.8.1 General concepts of the Animesh | ||
4.10.8.2 The Animated Mesh Tools |
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