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These commands are primarily to aid in debugging the engine, and may or may not work, depending on the current state of the engine code.
bugplug
Load bugplug plugin. This is documented elsewhere.
cls
Clear the text from the console.
cmessage str
Print a message to the console at ‘NOTIFY’ priority. Useful in scripts.
dmessage str
Print a message to the console at ‘DEBUG’ priority. Useful in scripts.
dnl
Print a newline to the console at ‘DEBUG’ priority. Useful in scripts.
db_boxshow boolean
Sets or display ‘do_show_debug_boxes’.
db_boxcam1
Set ‘db_box1’ to current position.
db_boxcam2
Set ‘db_box2’ to current position.
db_boxsize1
Set or show size of ‘db_box1’.
db_boxsize2
Set or show size of ‘db_box2’.
debug0, debug1, debug2
These commands do not do anything, but serve as placeholders to put in your own debugging code.
lod Value
Change the global level-of-detail (LOD) setting for sprite. 1 is full detail, 0 is no detail at all (i.e. you will not see the sprite). -1 is disabled. Otherwise, any value between 0 and 1 is legal. Default is 1.
portals Boolean
Enable/disable drawing through portals. If this is off, a portal will just draw as the default texture on the polygon
zbuf Boolean
For debugging. When enabled this will show an alternate view where far away objects are rendered in another color. In other words: it tests the Z buffer. It works best in 16-bit mode.
palette Boolean
This only has effect when a palette is used, not in a True Colour display.
farplane Value
Set far plane distance, or 0 to disable Y.
plugins
List loaded plugins.
conflist n
List options for plugin n.
confset n,s1,s2
Set option s1 to s2 for plugin n.
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