iSectorCallback Struct Reference
[Crystal Space 3D Engine]
Set a callback which is called when this sector is traversed. More...
Public Member Functions
|virtual void||Traverse (iSector *sector, iBase *context)=0|
|Sector will be traversed. |
Set a callback which is called when this sector is traversed.
The given context will be either an instance of iRenderView or else 0.
This callback is used by:
Member Function Documentation
Sector will be traversed.
It is safe to delete this callback in this function.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1