CrystalSpace

Public API Reference

iProcTexture Struct Reference
[3D]

Interface to a texture factory. More...

#include <itexture/iproctex.h>

Inheritance diagram for iProcTexture:

List of all members.

Public Member Functions

virtual bool GetAlwaysAnimate () const =0
 Get the 'always animate' flag.
virtual iTextureFactoryGetFactory ()=0
 Returns the texturefactor that created this proctexture.
virtual void SetAlwaysAnimate (bool enable)=0
 Set the 'always animate' flag.

Detailed Description

Interface to a texture factory.

Definition at line 38 of file iproctex.h.


Member Function Documentation

virtual bool iProcTexture::GetAlwaysAnimate (  )  const [pure virtual]

Get the 'always animate' flag.

Implemented in csProcTexture.

virtual iTextureFactory* iProcTexture::GetFactory (  )  [pure virtual]

Returns the texturefactor that created this proctexture.

Implemented in csProcTexture.

virtual void iProcTexture::SetAlwaysAnimate ( bool  enable  )  [pure virtual]

Set the 'always animate' flag.

Implemented in csProcTexture.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.1 by doxygen 1.6.1