iBodyChainNode Struct Reference
[Mesh plugins]
A node in a body chain tree.
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#include <imesh/bodymesh.h>
Inheritance diagram for iBodyChainNode:

Public Member Functions | |
| virtual iBodyBone * | GetBodyBone () const =0 |
| Get the body bone associated with this node. | |
| virtual iBodyChainNode * | GetChild (uint index) const =0 |
| Get the specified child of this node. | |
| virtual uint | GetChildCount () const =0 |
| Get the count of children of this node. | |
| virtual iBodyChainNode * | GetParent () const =0 |
| Get the parent node of this node. | |
Detailed Description
A node in a body chain tree.A node is directly associated to a body bone.
Definition at line 218 of file bodymesh.h.
Member Function Documentation
| virtual iBodyBone* iBodyChainNode::GetBodyBone | ( | ) | const [pure virtual] |
Get the body bone associated with this node.
| virtual iBodyChainNode* iBodyChainNode::GetChild | ( | uint | index | ) | const [pure virtual] |
Get the specified child of this node.
| virtual uint iBodyChainNode::GetChildCount | ( | ) | const [pure virtual] |
Get the count of children of this node.
| virtual iBodyChainNode* iBodyChainNode::GetParent | ( | ) | const [pure virtual] |
Get the parent node of this node.
Returns 0 if the node is the root of the body chain.
The documentation for this struct was generated from the following file:
- imesh/bodymesh.h
Generated for Crystal Space 1.9 by doxygen 1.5.8
