CS::Physics::Bullet::HitBeamResult Struct Reference
|The resulting body that was hit, or 0 if no body was hit. |
|Whether the beam has hit a body or not. |
|Intersection point in world space. |
|Normal to the surface of the body at the intersection point. |
|The index of the closest vertex of the soft body to be hit. |
Return structure for the CS::Physics::Bullet::iDynamicSystem::HitBeam() routine.
It returns whether a rigid body, a soft body or a physical terrain collider has been hit.
Member Data Documentation
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1