CS::Animation::iSkeletonAnimNodeFactory Struct Reference
Base type for nodes in the hierarchical blending tree factory of the skeletal animation system. More...
Public Member Functions
|virtual csPtr< iSkeletonAnimNode >||CreateInstance (iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0|
|Create a new animation node. |
|virtual iSkeletonAnimNodeFactory *||FindNode (const char *name)=0|
|Find a sub-node with the given name. |
|virtual const char *||GetNodeName () const =0|
|Get the name of this factory. |
Base type for nodes in the hierarchical blending tree factory of the skeletal animation system.
It is implemented by all types of node factories. It creates instances of CS::Animation::iSkeletonAnimNode.
Main ways to get pointers to this interface:
Main users of this interface:
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1