imesh/animnode/lookat.h File Reference
LookAt animation node for an animated mesh. More...
|A listener to be implemented if you want to be notified when the target has been reached or lost. More...|
|An animation node that controls a bone of an animesh in order to make it look at a target. More...|
|Factory for the 'LookAt' animation node. More...|
|A class to manage the creation and deletion of 'LookAt' animation node factories. More...|
Main namespace for CrystalSpace.
LookAt animation node for an animated mesh.
Definition in file lookat.h.
Generated for Crystal Space 2.1 by doxygen 1.6.1