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This is a property class to control projectiles. It allows to set movement in some direction and will report back when it hits something.
PcProjectile can be used to handle projectiles in an easy way.
It can be set to go in some direction, and will send a
pcprojectile_hit message to the behaviour when it hits
something. To start movement the
Start api function or cel
action must be used.
Maximum distance and maximum hits can be specified, and when either of
both is reached a
pcprojectile_stopped message will be sent to
PcProjectile depends on having pcmove.linear and pcobject.mesh present on the entity to work.
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