iUIInventorySelectionCallback Struct Reference
Implement this interface if you want to learn when an entity is selected. More...
#include <tools/uitools/inventory.h>
Inheritance diagram for iUIInventorySelectionCallback:

Public Member Functions | |
| virtual void | SelectEntity (iCelEntity *entity, const char *argument)=0 |
| Call the application when something is selected. | |
Detailed Description
Implement this interface if you want to learn when an entity is selected.
Definition at line 73 of file inventory.h.
Member Function Documentation
| virtual void iUIInventorySelectionCallback::SelectEntity | ( | iCelEntity * | entity, | |
| const char * | argument | |||
| ) | [pure virtual] |
Call the application when something is selected.
If supported the associated argument will be given to the application. This argument is usually given to the inventory implementation through the 'args' parameter of the Bind() method.
The documentation for this struct was generated from the following file:
- tools/uitools/inventory.h
Generated for CEL: Crystal Entity Layer 2.1 by doxygen 1.6.1
