Public API Reference

iPcMesh Member List

This is the complete list of members for iPcMesh, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
AttachSocketMesh(const char *socket, iMeshWrapper *meshwrapper)=0iPcMesh [pure virtual]
CreateEmptyGenmesh(const char *factname)=0iPcMesh [pure virtual]
CreateEmptyThing(const char *factname)=0iPcMesh [pure virtual]
CreateNullMesh(const char *factname, const csBox3 &box)=0iPcMesh [pure virtual]
DecRef()=0iBase [pure virtual]
DetachSocketMesh(const char *socket)=0iPcMesh [pure virtual]
GetAction()=0iPcMesh [pure virtual]
GetFactoryName() const =0iPcMesh [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetMesh() const =0iPcMesh [pure virtual]
GetRefCount()=0iBase [pure virtual]
Hide()=0iPcMesh [pure virtual]
IncRef()=0iBase [pure virtual]
IsVisible() const =0iPcMesh [pure virtual]
MoveMesh(iSector *sector, const csVector3 &pos)=0iPcMesh [pure virtual]
MoveMesh(iSector *sector, const char *node)=0iPcMesh [pure virtual]
MoveMesh(iPcMesh *other_mesh, const csVector3 &offset)=0iPcMesh [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAction(const char *actionName, bool reset=false)=0iPcMesh [pure virtual]
SetAnimation(const char *actionName, bool cycle, float weight=1.0, float fadein=0.1, float fadeout=0.1, bool reset=false)=0iPcMesh [pure virtual]
SetFactoryName(const char *name)=0iPcMesh [pure virtual]
SetMesh(const char *factname, const char *filename)=0iPcMesh [pure virtual]
SetMesh(iMeshWrapper *mesh, bool do_remove=false)=0iPcMesh [pure virtual]
SetPath(const char *path)=0iPcMesh [pure virtual]
SetReverseAction(bool reverse=true)=0iPcMesh [pure virtual]
Show()=0iPcMesh [pure virtual]
~iBase()iBase [protected, virtual]

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