iPcDynamicMove Struct Reference
This is a property class for dynamic movement. More...
Public Member Functions
|virtual void||EnableMouselook (bool enable)=0|
|Disable/Enable mouselook. |
|virtual void||Move (CS::Physics::iPhysicalSector *sector, const csReversibleTransform &trans)=0|
|Move this actor somewhere. |
This is a property class for dynamic movement.
This property class supports the following properties:
- speed (float, read/write): default 1.0, movement speed.
- jumpspeed (float, read/write): default 1.0, jumping speed.
- rotspeed (float, read/write): default 1.0, rotation speed.
- correctup (bool, read/write): default false, correct up vector of model.
Member Function Documentation
|virtual void iPcDynamicMove::EnableMouselook||(||bool||enable||)||
With this you can disable mouselook even if the "mouselook" message is sent. This can be useful to have temporary fine control over mouse movement (for grabbing for example).
|virtual void iPcDynamicMove::Move||(||CS::Physics::iPhysicalSector *||sector,|
|const csReversibleTransform &||trans|
Move this actor somewhere.
The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer 2.1 by doxygen 1.6.1