iPcDynamicMove Struct Reference
This is a property class for dynamic movement. More...
#include <propclass/dynmove.h>
Inheritance diagram for iPcDynamicMove:

Public Member Functions | |
| virtual void | EnableMouselook (bool enable)=0 |
| Disable/Enable mouselook. | |
| virtual void | Move (CS::Physics::iPhysicalSector *sector, const csReversibleTransform &trans)=0 |
| Move this actor somewhere. | |
Detailed Description
This is a property class for dynamic movement.
This property class supports the following properties:
- speed (float, read/write): default 1.0, movement speed.
- jumpspeed (float, read/write): default 1.0, jumping speed.
- rotspeed (float, read/write): default 1.0, rotation speed.
- correctup (bool, read/write): default false, correct up vector of model.
Definition at line 37 of file dynmove.h.
Member Function Documentation
| virtual void iPcDynamicMove::EnableMouselook | ( | bool | enable | ) | [pure virtual] |
Disable/Enable mouselook.
With this you can disable mouselook even if the "mouselook" message is sent. This can be useful to have temporary fine control over mouse movement (for grabbing for example).
| virtual void iPcDynamicMove::Move | ( | CS::Physics::iPhysicalSector * | sector, | |
| const csReversibleTransform & | trans | |||
| ) | [pure virtual] |
Move this actor somewhere.
The documentation for this struct was generated from the following file:
- propclass/dynmove.h
Generated for CEL: Crystal Entity Layer 2.1 by doxygen 1.6.1
