iPcDefaultCamera Struct Reference
This is a property class that wraps a standard first-person and third-person camera and related functionality. More...
#include <propclass/defcam.h>

Public Types | |
| enum | CameraMode |
Camera modes. More... | |
Public Member Functions | |
| virtual void | CenterCamera ()=0 |
| Center camera in any mode except first person mode. | |
| virtual float | GetDistance (int mode=-1)=0 |
| Get the distance between the character's eyes and the camera. | |
| virtual float | GetDistanceVelocity () const =0 |
| Gets the distance (zoom) velocity of the camera. | |
| virtual CameraMode | GetMode () const =0 |
| Get camera mode. | |
| virtual const char * | GetModeName () const =0 |
| Get camera mode name. | |
| virtual CameraMode | GetNextMode () const =0 |
| Get next possible camera mode. | |
| virtual float | GetPitch () const =0 |
| Get current pitch. | |
| virtual float | GetPitchVelocity () const =0 |
| Get current pitch velocity. | |
| virtual float | GetYaw (int mode=-1) const =0 |
| Returns the yaw (left/right) of the camera. | |
| virtual float | GetYawVelocity () const =0 |
| Gets the yaw (up/down) velocity of the camera. | |
| virtual void | MovePitch (float deltaPitch, int mode=-1)=0 |
| Moves the pitch (up/down) of the camera. | |
| virtual void | MoveYaw (float deltaYaw, int mode=-1)=0 |
| Moves the yaw (left/right) of the camera. | |
| virtual bool | PointCamera (const char *start)=0 |
| Point the camera to some given location. | |
| virtual void | SetDistance (float distance, int mode=-1)=0 |
| Set the distance between the character's eyes and the camera. | |
| virtual void | SetDistanceVelocity (float distanceVel)=0 |
| Sets the distance (zoom) velocity of the camera. | |
| virtual void | SetFirstPersonOffset (const csVector3 &offset)=0 |
| Set offset for first person camera (offset for camera relative to player model). | |
| virtual void | SetFollowEntity (iCelEntity *entity)=0 |
| Set the destination entity manually. | |
| virtual void | SetMinMaxCameraDistance (float minDistance, float maxDistance)=0 |
| Set the minimum and maximum distance between camera and player. | |
| virtual bool | SetMode (CameraMode m, bool use_cd=true)=0 |
| Set camera mode. | |
| virtual bool | SetModeName (const char *m, bool use_cd=true)=0 |
| Set camera mode by name. | |
| virtual void | SetPitch (float pitch)=0 |
| Control pitch. | |
| virtual void | SetPitchVelocity (float pitchVel)=0 |
| Control velocity of pitch. | |
| virtual void | SetSpringParameters (float springCoef, float intertialDampeningCoef, float springLength)=0 |
| Set spring parameters for the current camera mode. | |
| virtual void | SetSwingCoef (float swingCoef)=0 |
| Set the swing coefficient for the camera. | |
| virtual void | SetThirdPersonOffset (const csVector3 &offset)=0 |
| Set offset for third person camera (offset for camera relative to player model). | |
| virtual void | SetTurnSpeed (float turnSpeed)=0 |
| Set the turn speed for the camera. | |
| virtual void | SetYaw (float yaw, int mode=-1)=0 |
| Sets the yaw (left/right) of the camera. | |
| virtual void | SetYawVelocity (float yawVel)=0 |
| Sets the yaw (up/down) velocity of the camera. | |
Detailed Description
This is a property class that wraps a standard first-person and third-person camera and related functionality.
It depends on either iPcMesh or iPcLinearMovement.
This property class supports the following actions (add prefix 'cel.camera.default.action.' if you want to access this action through a message):
- SetCamera: parameters 'modename' (string), 'spring' (vector3), 'turnspeed' (float), 'swingcoef' (float), 'fpoffset' (vector3), 'tpoffset' (vector3), 'pitch' (float), 'pitchvelocity' (float), 'yaw' (float), 'yawvelocity' (float) and 'distance' (vector3=minimal, default, maximal).
- SetZoneManager: parameters 'entity' (string), 'region' (string) and 'start' (string).
- SetFollowEntity: parameters 'entity' (string).
- CenterCamera: no parameters.
- PointCamera: parameters 'start' (map start name).
- SetRectangle: parameters 'x' (long), 'y' (long), 'w' (long), 'h' (long).
- SetPerspectiveCenter: parameters 'x' (float), 'y' (float).
This property class supports the following properties:
- pitchvelocity (float, read/write): pitch velocity.
- yawvelocity (float, read/write): yaw velocity.
- distancevelocity (float, read/write): distance (zoom) velocity.
- pitch (float, read/write): pitch.
- yaw (float, read/write): yaw.
- distance (float, read/write): distance (zoom).
Definition at line 55 of file defcam.h.
Member Enumeration Documentation
Member Function Documentation
| virtual void iPcDefaultCamera::CenterCamera | ( | ) | [pure virtual] |
Center camera in any mode except first person mode.
This will basically force the camera behind the actor.
| virtual float iPcDefaultCamera::GetDistance | ( | int | mode = -1 |
) | [pure virtual] |
Get the distance between the character's eyes and the camera.
The camera algorithms are responsible for calculating the actual position of the camera.
| virtual float iPcDefaultCamera::GetDistanceVelocity | ( | ) | const [pure virtual] |
Gets the distance (zoom) velocity of the camera.
- Returns:
- the distance (zoom) velocity of the camera
| virtual CameraMode iPcDefaultCamera::GetMode | ( | ) | const [pure virtual] |
Get camera mode.
| virtual const char* iPcDefaultCamera::GetModeName | ( | ) | const [pure virtual] |
Get camera mode name.
| virtual CameraMode iPcDefaultCamera::GetNextMode | ( | ) | const [pure virtual] |
Get next possible camera mode.
This is useful for looping over all camera modes with some key in a game.
| virtual float iPcDefaultCamera::GetPitch | ( | ) | const [pure virtual] |
Get current pitch.
| virtual float iPcDefaultCamera::GetPitchVelocity | ( | ) | const [pure virtual] |
Get current pitch velocity.
| virtual float iPcDefaultCamera::GetYaw | ( | int | mode = -1 |
) | const [pure virtual] |
Returns the yaw (left/right) of the camera.
- Parameters:
-
mode Optional - the camera mode to get it from (leave blank for current)
- Returns:
- the yaw (left/right) of the camera
| virtual float iPcDefaultCamera::GetYawVelocity | ( | ) | const [pure virtual] |
Gets the yaw (up/down) velocity of the camera.
- Returns:
- the yaw (up/down) of the camera
| virtual void iPcDefaultCamera::MovePitch | ( | float | deltaPitch, | |
| int | mode = -1 | |||
| ) | [pure virtual] |
Moves the pitch (up/down) of the camera.
- Parameters:
-
deltaPitch the amount to move from the current pitch mode Optional - the camera mode to apply it to (leave blank for current)
| virtual void iPcDefaultCamera::MoveYaw | ( | float | deltaYaw, | |
| int | mode = -1 | |||
| ) | [pure virtual] |
Moves the yaw (left/right) of the camera.
- Parameters:
-
deltaYaw the amount to move from the current yaw mode Optional - the camera mode to apply it to (leave blank for current)
| virtual bool iPcDefaultCamera::PointCamera | ( | const char * | start | ) | [pure virtual] |
Point the camera to some given location.
Returns false if the location could not be found.
| virtual void iPcDefaultCamera::SetDistance | ( | float | distance, | |
| int | mode = -1 | |||
| ) | [pure virtual] |
Set the distance between the character's eyes and the camera.
The camera algorithms are responsible for calculating the actual position of the camera.
| virtual void iPcDefaultCamera::SetDistanceVelocity | ( | float | distanceVel | ) | [pure virtual] |
Sets the distance (zoom) velocity of the camera.
- Parameters:
-
distanceVel the velocity of the distance
| virtual void iPcDefaultCamera::SetFirstPersonOffset | ( | const csVector3 & | offset | ) | [pure virtual] |
Set offset for first person camera (offset for camera relative to player model).
| virtual void iPcDefaultCamera::SetFollowEntity | ( | iCelEntity * | entity | ) | [pure virtual] |
Set the destination entity manually.
If this is not set then the camera will attempt to fetch mesh, linmove, mechobj from current entity. If 'entity' is 0 it will go back to use the ones from the current entity.
| virtual void iPcDefaultCamera::SetMinMaxCameraDistance | ( | float | minDistance, | |
| float | maxDistance | |||
| ) | [pure virtual] |
Set the minimum and maximum distance between camera and player.
Only used by m64_thirdperson, lara_thirdperson, and freelook.
| virtual bool iPcDefaultCamera::SetMode | ( | CameraMode | m, | |
| bool | use_cd = true | |||
| ) | [pure virtual] |
Set camera mode.
| virtual bool iPcDefaultCamera::SetModeName | ( | const char * | m, | |
| bool | use_cd = true | |||
| ) | [pure virtual] |
Set camera mode by name.
| virtual void iPcDefaultCamera::SetPitch | ( | float | pitch | ) | [pure virtual] |
Control pitch.
| virtual void iPcDefaultCamera::SetPitchVelocity | ( | float | pitchVel | ) | [pure virtual] |
Control velocity of pitch.
This can be useful for looking up or down.
| virtual void iPcDefaultCamera::SetSpringParameters | ( | float | springCoef, | |
| float | intertialDampeningCoef, | |||
| float | springLength | |||
| ) | [pure virtual] |
Set spring parameters for the current camera mode.
| virtual void iPcDefaultCamera::SetSwingCoef | ( | float | swingCoef | ) | [pure virtual] |
Set the swing coefficient for the camera.
Only used by lara_thirdperson.
| virtual void iPcDefaultCamera::SetThirdPersonOffset | ( | const csVector3 & | offset | ) | [pure virtual] |
Set offset for third person camera (offset for camera relative to player model).
| virtual void iPcDefaultCamera::SetTurnSpeed | ( | float | turnSpeed | ) | [pure virtual] |
Set the turn speed for the camera.
Only used by lara_thirdperson and m64_thirdperson.
| virtual void iPcDefaultCamera::SetYaw | ( | float | yaw, | |
| int | mode = -1 | |||
| ) | [pure virtual] |
Sets the yaw (left/right) of the camera.
- Parameters:
-
yaw the new yaw of the camera mode Optional - the camera mode to apply it to (leave blank for current)
| virtual void iPcDefaultCamera::SetYawVelocity | ( | float | yawVel | ) | [pure virtual] |
Sets the yaw (up/down) velocity of the camera.
- Parameters:
-
yawVel the velocity of the yaw
The documentation for this struct was generated from the following file:
- propclass/defcam.h
Generated for CEL: Crystal Entity Layer 2.1 by doxygen 1.6.1
