Public API Reference

iCelNavMeshPath Member List

This is the complete list of members for iCelNavMeshPath, including all inherited members.
AddNode(csVector3 node)=0iCelNavMeshPath [pure virtual]
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
Current(csVector3 &vector) const =0iCelNavMeshPath [pure virtual]
DecRef()=0iBase [pure virtual]
GetDebugMeshes()=0iCelNavMeshPath [pure virtual]
GetFirst(csVector3 &vector) const =0iCelNavMeshPath [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetLast(csVector3 &vector) const =0iCelNavMeshPath [pure virtual]
GetNodeCount() const =0iCelNavMeshPath [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSector() const =0iCelNavMeshPath [pure virtual]
HasNext() const =0iCelNavMeshPath [pure virtual]
HasPrevious() const =0iCelNavMeshPath [pure virtual]
IncRef()=0iBase [pure virtual]
InsertNode(int pos, csVector3 node)=0iCelNavMeshPath [pure virtual]
Invert()=0iCelNavMeshPath [pure virtual]
Length() const =0iCelNavMeshPath [pure virtual]
Next(csVector3 &vector)=0iCelNavMeshPath [pure virtual]
Previous(csVector3 &vector)=0iCelNavMeshPath [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
Restart()=0iCelNavMeshPath [pure virtual]
~iBase()iBase [protected, virtual]

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