propclass/spawn.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2004 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef __CEL_PF_SPAWN__ 00021 #define __CEL_PF_SPAWN__ 00022 00023 #include "cstypes.h" 00024 #include "csutil/scf.h" 00025 00053 struct iPcSpawn : public virtual iBase 00054 { 00055 SCF_INTERFACE (iPcSpawn, 1, 1, 0); 00056 00061 virtual void SetEnabled (bool e) = 0; 00065 virtual bool IsEnabled () const = 0; 00066 00080 virtual void AddEntityTemplateType (float chance, const char* templ, 00081 const char* name, const char* msg_id, 00082 iCelParameterBlock* params) = 0; 00083 00087 virtual void ClearEntityList () = 0; 00088 00098 virtual void SetTiming (bool repeat, bool random, 00099 csTicks mindelay, csTicks maxdelay) = 0; 00100 00108 virtual void ResetTiming () = 0; 00109 00116 virtual void SetEntityNameCounter (bool en) = 0; 00117 00121 virtual bool IsEntityNameCounterCounter () const = 0; 00122 00129 virtual void EnableSpawnUnique (bool en) = 0; 00130 00134 virtual bool IsSpawnUniqueEnabled () const = 0; 00135 00142 virtual void InhibitCount (int number) = 0; 00143 00147 virtual void Spawn () = 0; 00148 00153 virtual void AddSpawnPosition (const char* node, float yrot, 00154 const char* sector) = 0; 00155 00160 virtual void AddSpawnPosition (const csVector3& pos, float yrot, 00161 const char* sector) = 0; 00162 }; 00163 00172 struct iCelSpawner : public virtual iBase 00173 { 00174 SCF_INTERFACE (iCelSpawner, 1, 1, 0); 00175 00179 virtual iCelEntity* CreateEntity (iCelEntityTemplate* tpl, 00180 const char* entityName, iCelParameterBlock* params, 00181 const csVector3& pos, float yrot, const char* sector, 00182 const char* node) = 0; 00183 }; 00184 00185 00186 #endif // __CEL_PF_SPAWN__ 00187
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