propclass/gravity.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2001 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef __CEL_PF_GRAVITY__ 00021 #define __CEL_PF_GRAVITY__ 00022 00023 #include "cstypes.h" 00024 #include "csutil/scf.h" 00025 00026 struct iCollider; 00027 struct iPcMesh; 00028 struct iPcMovable; 00029 struct iPcSolid; 00030 class csVector3; 00031 00042 struct iPcGravity : public virtual iBase 00043 { 00044 SCF_INTERFACE (iPcGravity, 0, 0, 1); 00045 00051 virtual void CreateGravityCollider (iPcMesh* mesh) = 0; 00052 00056 virtual void CreateGravityCollider (const csVector3& dim, 00057 const csVector3& offs) = 0; 00058 00063 virtual iCollider* GetGravityCollider () = 0; 00064 00069 virtual void SetMovable (iPcMovable* movable) = 0; 00073 virtual iPcMovable* GetMovable () = 0; 00074 00080 virtual void SetSolid (iPcSolid* solid) = 0; 00084 virtual iPcSolid* GetSolid () = 0; 00085 00089 virtual void SetWeight (float w) = 0; 00093 virtual float GetWeight () const = 0; 00094 00098 virtual void ClearForces () = 0; 00102 virtual void ClearPermanentForces () = 0; 00106 virtual void ResetSpeed () = 0; 00110 virtual void ApplyForce (const csVector3& force, float time) = 0; 00114 virtual void ApplyPermanentForce (const csVector3& force) = 0; 00115 00120 virtual bool IsResting () const = 0; 00121 00125 virtual void SetActive (bool activate) = 0; 00129 virtual bool IsActive () const = 0; 00130 }; 00131 00132 #endif // __CEL_PF_GRAVITY__ 00133
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