Public API Reference

iPcSteer Member List

This is the complete list of members for iPcSteer, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
CheckArrivalOff()=0iPcSteer [pure virtual]
CheckArrivalOn(float radius)=0iPcSteer [pure virtual]
CohesionOff()=0iPcSteer [pure virtual]
CohesionOn(iCelEntityList *targets, float radius, float max_radius, float weight)=0iPcSteer [pure virtual]
CollisionAvoidanceOff()=0iPcSteer [pure virtual]
CollisionAvoidanceOn(float lookahead, float weight)=0iPcSteer [pure virtual]
DecRef()=0iBase [pure virtual]
DirectionMatchingOff()=0iPcSteer [pure virtual]
DirectionMatchingOn(iCelEntityList *targets, float weight)=0iPcSteer [pure virtual]
Flee(iSector *sector, const csVector3 &position)=0iPcSteer [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetPosition() const =0iPcSteer [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSector() const =0iPcSteer [pure virtual]
IncRef()=0iBase [pure virtual]
Interrupt()=0iPcSteer [pure virtual]
IsMoving() const =0iPcSteer [pure virtual]
Pursue(iCelEntity *target, float max_prediction)=0iPcSteer [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RandomBinomial(float rate)=0iPcSteer [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
Seek(iSector *sector, const csVector3 &position)=0iPcSteer [pure virtual]
SeparationOff()=0iPcSteer [pure virtual]
SeparationOn(iCelEntityList *targets, float radius, float weight)=0iPcSteer [pure virtual]
SetDelayRecheck(int delay)=0iPcSteer [pure virtual]
Vigilant()=0iPcSteer [pure virtual]
~iBase()iBase [protected, virtual]

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