CEL

Public API Reference

iPcMechanicsSystem Member List

This is the complete list of members for iPcMechanicsSystem, including all inherited members.
AddBodyToGroup(iRigidBody *body, const char *group)=0iPcMechanicsSystem [pure virtual]
AddForceDuration(iPcMechanicsObject *pcobject, const csVector3 &force, bool relative, const csVector3 &position, float seconds)=0iPcMechanicsSystem [pure virtual]
AddForceFrame(iPcMechanicsObject *pcobject, const csVector3 &force, bool relative, const csVector3 &position)=0iPcMechanicsSystem [pure virtual]
AddForceTagged(iPcMechanicsObject *pcobject, const csVector3 &force, bool relative, const csVector3 &position, uint32 forceid)=0iPcMechanicsSystem [pure virtual]
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
ClearAllForces()=0iPcMechanicsSystem [pure virtual]
ClearForces(iPcMechanicsObject *pcobject)=0iPcMechanicsSystem [pure virtual]
CreateBody()=0iPcMechanicsSystem [pure virtual]
CreateJoint(iRigidBody *body1, iRigidBody *body2)=0iPcMechanicsSystem [pure virtual]
DecRef()=0iBase [pure virtual]
DisableStepFast()=0iPcMechanicsSystem [pure virtual]
EnableQuickStep()=0iPcMechanicsSystem [pure virtual]
EnableStepFast()=0iPcMechanicsSystem [pure virtual]
GetDynamicSystem()=0iPcMechanicsSystem [pure virtual]
GetGravity()=0iPcMechanicsSystem [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSimulationSpeed()=0iPcMechanicsSystem [pure virtual]
GetStepTime() const =0iPcMechanicsSystem [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveBody(iRigidBody *body)=0iPcMechanicsSystem [pure virtual]
RemoveBodyFromGroup(iRigidBody *body, const char *group)=0iPcMechanicsSystem [pure virtual]
RemoveForceTagged(iPcMechanicsObject *pcobject, uint32 forceid)=0iPcMechanicsSystem [pure virtual]
RemoveJoint(iJoint *joint)=0iPcMechanicsSystem [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetDynamicSystem(iDynamicSystem *dynsys)=0iPcMechanicsSystem [pure virtual]
SetDynamicSystem(const char *dynsysname)=0iPcMechanicsSystem [pure virtual]
SetGravity(const csVector3 &grav)=0iPcMechanicsSystem [pure virtual]
SetSimulationSpeed(float simulationspeed)=0iPcMechanicsSystem [pure virtual]
SetStepTime(float delta)=0iPcMechanicsSystem [pure virtual]
~iBase()iBase [protected, virtual]

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