iPcMechanicsExploder Struct Reference
A property class for handling the physics of an explosion. More...
Public Member Functions
|virtual void||Explode ()=0|
|Blow up the object! |
|virtual void||SetExplosiveForce (float force)=0|
|Set the magnitude of the force of the explosion this object will create. |
A property class for handling the physics of an explosion.
This property class depends on iPcMechanicsObject and iPcAttractor, and extends their functionality.
This property class supports the following actions (add prefix 'cel.mechanics.explode.action.' if you want to access this action through a message):
- Explode: no parameters.
This property class supports the following properties:
- force (float, read/write): the force of the explosion.
Member Function Documentation
|virtual void iPcMechanicsExploder::Explode||(||)||
Blow up the object!
|virtual void iPcMechanicsExploder::SetExplosiveForce||(||float||force||)||
Set the magnitude of the force of the explosion this object will create.
The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer 2.0 by doxygen 1.6.1