CEL

Public API Reference

iCelGameServer Member List

This is the complete list of members for iCelGameServer, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
ChangeLevel(celGameInfo *new_game)=0iCelGameServer [pure virtual]
ChangeLinkControl(iCelEntity *entity, celPlayer *player, bool player_controlled)=0iCelGameServer [pure virtual]
CreateChannel(csStringID channel_id)=0iCelGameServer [pure virtual]
DecRef()=0iBase [pure virtual]
GetAdministrator()=0iCelGameServer [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNetworkPlayerStats(celPlayer *player, celNetworkPlayerStats &stats) const =0iCelGameServer [pure virtual]
GetNetworkTotalStats(celNetworkPlayerTotalStats &stats) const =0iCelGameServer [pure virtual]
GetPlayerList()=0iCelGameServer [pure virtual]
GetPlayerState(celPlayer *player)=0iCelGameServer [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
KickPlayer(celPlayer *player, const char *reason)=0iCelGameServer [pure virtual]
LaunchServerEvent(celPlayer *player, celServerEventData &event_data)=0iCelGameServer [pure virtual]
LaunchServerEvent(csStringID channel_id, celServerEventData &event_data)=0iCelGameServer [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RegisterServerManager(celGameServerManager *manager)=0iCelGameServer [pure virtual]
RemoveChannel(csStringID channel_id)=0iCelGameServer [pure virtual]
RemoveNetworkLink(iCelEntity *entity, celPlayer *player)=0iCelGameServer [pure virtual]
RemoveNetworkLink(iCelEntity *entity, csStringID channel_id)=0iCelGameServer [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAdministrator(celPlayer *new_admin)=0iCelGameServer [pure virtual]
SetClientTimeOut(csTicks timeout)=0iCelGameServer [pure virtual]
SetMaximumBandwidth(size_t width)=0iCelGameServer [pure virtual]
SetNetworkLink(celPlayer *player, celNetworkLinkData &link_data, bool player_controlled)=0iCelGameServer [pure virtual]
SetNetworkLink(csStringID channel_id, celNetworkLinkData &link_data)=0iCelGameServer [pure virtual]
SetNetworkPeriod(csTicks period)=0iCelGameServer [pure virtual]
~iBase()iBase [protected, virtual]

Generated for CEL: Crystal Entity Layer 2.0 by doxygen 1.6.1