CEL

Public API Reference

iCelGameFactory Member List

This is the complete list of members for iCelGameFactory, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
CloseGame()=0iCelGameFactory [pure virtual]
ConnectGame(celGameInfo *game_info, celPlayer *player)=0iCelGameFactory [pure virtual]
CreateNewGame(celNetworkGameType game_type, celGameInfo *game_info, celPlayer *player=0)=0iCelGameFactory [pure virtual]
DecRef()=0iBase [pure virtual]
GetCurrentGame() const =0iCelGameFactory [pure virtual]
GetGameName() const =0iCelGameFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetProtocolVersion() const =0iCelGameFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RegisterGameFactoryManager(celGameFactoryManager *manager)=0iCelGameFactory [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetGameName(const char *game_name)=0iCelGameFactory [pure virtual]
SetProtocolVersion(const char *protocol_version)=0iCelGameFactory [pure virtual]
StartPlayBackGame(const char *filename, csTicks start_time, csTicks stop_time)=0iCelGameFactory [pure virtual]
StartRecordingGame(const char *filename)=0iCelGameFactory [pure virtual]
StartSearchForGameList(celNetworkGameType game_type, celGameInfo *filter=0)=0iCelGameFactory [pure virtual]
StopRecordingGame()=0iCelGameFactory [pure virtual]
StopSearchForGameList()=0iCelGameFactory [pure virtual]
~iBase()iBase [protected, virtual]

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