propclass/mechsys.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2005 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef __CEL_PF_MECHANICS_SYSTEM__ 00021 #define __CEL_PF_MECHANICS_SYSTEM__ 00022 00023 #include "cstypes.h" 00024 #include "csutil/scf.h" 00025 00026 #include "propclass/mechcommon.h" 00027 #include "csgeom/vector3.h" 00028 class csBox3; 00029 class csOrthoTransform; 00030 class csPlane3; 00031 struct iDynamicSystem; 00032 struct iRigidBody; 00033 struct iSector; 00034 struct iPcMesh; 00035 struct iPcLight; 00036 struct iPcCamera; 00037 struct iPcMechanicsObject; 00038 struct iJoint; 00039 00052 struct iPcMechanicsSystem : public virtual iBase 00053 { 00054 SCF_INTERFACE (iPcMechanicsSystem, 0, 0, 1); 00055 00061 virtual void SetDynamicSystem (iDynamicSystem* dynsys) = 0; 00062 00068 virtual void SetDynamicSystem (const char *dynsysname) = 0; 00069 00070 00074 virtual iDynamicSystem* GetDynamicSystem () = 0; 00075 00080 virtual void SetStepTime (float delta) = 0; 00081 00085 virtual float GetStepTime () const = 0; 00086 00092 virtual void SetSimulationSpeed (float simulationspeed) = 0; 00093 00097 virtual float GetSimulationSpeed () = 0; 00098 00103 virtual void SetGravity (const csVector3& grav) = 0; 00104 00108 virtual const csVector3 GetGravity () = 0; 00109 00122 virtual void AddForceDuration (iPcMechanicsObject* pcobject, 00123 const csVector3& force, bool relative, const csVector3& position, 00124 float seconds) = 0; 00125 00136 virtual void AddForceFrame (iPcMechanicsObject* pcobject, 00137 const csVector3& force, bool relative, const csVector3& position) = 0; 00138 00151 virtual void AddForceTagged (iPcMechanicsObject* pcobject, 00152 const csVector3& force, bool relative, const csVector3& position, 00153 uint32 forceid) = 0; 00154 00162 virtual void RemoveForceTagged (iPcMechanicsObject* pcobject, 00163 uint32 forceid) = 0; 00164 00171 virtual void ClearForces (iPcMechanicsObject* pcobject) = 0; 00172 00176 virtual void ClearAllForces () = 0; 00177 00181 virtual csPtr<iRigidBody> CreateBody () = 0; 00182 00187 virtual void RemoveBody (iRigidBody* body) = 0; 00188 00195 virtual void AddBodyToGroup (iRigidBody* body, const char* group) = 0; 00196 00202 virtual void RemoveBodyFromGroup (iRigidBody* body, const char* group) = 0; 00203 00207 virtual iJoint* CreateJoint (iRigidBody* body1, iRigidBody* body2) = 0; 00208 00212 virtual void RemoveJoint (iJoint* joint) = 0; 00213 00218 virtual void DisableStepFast () = 0; 00223 virtual void EnableStepFast () = 0; 00227 virtual void EnableQuickStep () = 0; 00228 }; 00229 00292 struct iPcMechanicsObject : public virtual iBase 00293 { 00294 SCF_INTERFACE (iPcMechanicsObject, 1, 0, 0); 00295 00302 virtual void SetMesh (iPcMesh* mesh) = 0; 00303 00307 virtual iPcMesh* GetMesh () = 0; 00308 00315 virtual void SetLight (iPcLight* light) = 0; 00316 00320 virtual iPcLight* GetLight () = 0; 00321 00328 virtual void SetCamera (iPcCamera* camera) = 0; 00329 00333 virtual iPcCamera* GetCamera () = 0; 00334 00341 virtual void SetMechanicsSystem (iPcMechanicsSystem* mechsys) = 0; 00342 00346 virtual iPcMechanicsSystem* GetMechanicsSystem () = 0; 00347 00351 virtual iRigidBody* GetBody () = 0; 00352 00353 00355 //Object properties. 00356 00362 virtual void SetFriction (float friction) = 0; 00363 00369 virtual void SetMass (float mass) = 0; 00370 00376 virtual void SetElasticity (float elasticity) = 0; 00377 00383 virtual void SetDensity (float density) = 0; 00384 00390 virtual void SetSoftness (float softness) = 0; 00391 00397 virtual void SetLift (const csVector3& lift) = 0; 00398 00404 virtual void SetDrag (float drag) = 0; 00405 00410 virtual float GetFriction () = 0; 00411 00416 virtual float GetMass () = 0; 00417 00422 virtual float GetElasticity () = 0; 00423 00428 virtual float GetDensity () = 0; 00429 00434 virtual float GetSoftness () = 0; 00435 00440 virtual const csVector3& GetLift () = 0; 00441 00446 virtual float GetDrag () = 0; 00447 00448 00450 //Initial velocities 00451 00456 virtual void SetLinearVelocity (const csVector3& vel) = 0; 00457 00462 virtual void SetAngularVelocity (const csVector3& vel) = 0; 00463 00464 00466 //Reading velocities 00467 00471 virtual const csVector3 GetLinearVelocity () = 0; 00472 00476 virtual const csVector3 GetAngularVelocity () = 0; 00477 00483 virtual void MakeStatic (bool stat) = 0; 00484 00488 virtual bool IsStatic () const = 0; 00489 00494 virtual void SetCollisionCallbackEnabled (bool en) = 0; 00495 00497 virtual bool IsCollisionCallbackEnabled () const = 0; 00498 00500 //Colliders 00501 00507 virtual void AttachColliderBoundingSphere (float radiusadjustment = 0.0f) = 0; 00508 00515 virtual void AttachColliderSphere (float radius, const csVector3& offset) = 0; 00516 00523 virtual void AttachColliderCylinder (float length, float radius, 00524 const csOrthoTransform& trans) = 0; 00525 00530 virtual void AttachColliderBoundingBox (const csVector3& sizeadjustment = csVector3(0)) = 0; 00531 00537 virtual void AttachColliderBox (const csVector3& size, 00538 const csOrthoTransform& trans) = 0; 00539 00544 virtual void AttachColliderPlane (const csPlane3& plane) = 0; 00545 00549 virtual void AttachColliderMesh () = 0; 00550 00554 virtual void AttachColliderConvexMesh () = 0; 00555 00556 00558 //Forces 00559 00567 virtual void AddForceOnce (const csVector3& force, bool relative, 00568 const csVector3& position) = 0; 00569 00578 virtual void AddForceDuration (const csVector3& force, bool relative, 00579 const csVector3& position, float seconds) = 0; 00580 00588 virtual void AddForceFrame (const csVector3& force, bool relative, 00589 const csVector3& position) = 0; 00590 00600 virtual uint32 AddForceTagged (const csVector3& force, bool relative, 00601 const csVector3& position) = 0; 00602 00607 virtual void RemoveForceTagged (uint32 forceid) = 0; 00608 00612 virtual void ClearForces () = 0; 00613 00614 00616 //Groups and Joints 00617 00623 virtual void AddToGroup (const char* group) = 0; 00624 00629 virtual void RemoveFromGroup (const char* group) = 0; 00630 00634 virtual iJoint* CreateJoint (iPcMechanicsObject* other) = 0; 00635 00639 virtual csVector3 LocalToWorld(csVector3 local) = 0; 00643 virtual csVector3 WorldToLocal(csVector3 world) = 0; 00644 }; 00645 00658 struct iPcMechanicsJoint : public virtual iBase 00659 { 00660 SCF_INTERFACE (iPcMechanicsJoint, 0, 0, 1); 00661 00665 virtual iJoint* GetJoint () = 0; 00666 }; 00667 00668 #endif // __CEL_PF_MECHANICS_SYSTEM__ 00669
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