iQuestTriggerFactory Struct ReferenceA factory to create triggers. More...
Inheritance diagram for iQuestTriggerFactory:
Public Member Functions
|virtual csPtr< iQuestTrigger >||CreateTrigger (iQuest *quest, const celQuestParams ¶ms)=0|
|Create a trigger. |
|virtual bool||Load (iDocumentNode *node)=0|
|Load this factory from a document node. |
Detailed DescriptionA factory to create triggers.
Trigger factories are created by an iQuestTriggerType instance.
Member Function Documentation
|virtual csPtr<iQuestTrigger> iQuestTriggerFactory::CreateTrigger||(||iQuest *||quest,|
|const celQuestParams &||params|
Create a trigger.
quest is the quest for which this trigger is created. params are the parameters with which this reward is instantiated.
|virtual bool iQuestTriggerFactory::Load||(||iDocumentNode *||node||)||
Load this factory from a document node.
node is the <fireon> node in a trigger description.
- false on error (reporter is used to report).
The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer 1.4.0 by doxygen 1.5.8