CEL

Public API Reference

iCelInventorySpace Struct Reference

This interface represents a space system for the inventory property class. More...

#include <propclass/inv.h>

Inheritance diagram for iCelInventorySpace:

List of all members.

Public Member Functions

virtual bool AddEntity (iCelEntity *entity, iCelParameterBlock *params)=0
 Add an entity on a given slot.
virtual bool AddEntity (iCelEntity *entity)=0
 When some code calls old-style AddEntity() (with no parameters) on the iPcInventory then this function will be called.
virtual iCelEntityGetEntity (iCelParameterBlock *params)=0
 Try to get a certain entity from a slot.
virtual iCelInventorySpaceSlotGetSlot (iCelParameterBlock *params)=0
 Try to get a certain slot.
virtual int GetSpaceLeft () const =0
 Return how much space is left.
virtual int GetSpaceTotal () const =0
 Return how much space is available in total.
virtual bool RemoveEntity (iCelParameterBlock *params)=0
 Remove an entity (or entities) from the specified slot (through 'params').
virtual bool RemoveEntity (iCelEntity *entity)=0
 Remove the entity from its slot.


Detailed Description

This interface represents a space system for the inventory property class.

You can implement this to implement (for example) a 2D grid based system. Use iPcInventory->SetSpace() to set a space system on the inventory.

Definition at line 94 of file inv.h.


Member Function Documentation

virtual bool iCelInventorySpace::AddEntity ( iCelEntity entity,
iCelParameterBlock params 
) [pure virtual]

Add an entity on a given slot.

The generic 'params' will be used to indicate the slot. It is up to the implementation of this interface to decide on how to use this. /return false if there is no room or if this is not allowed.

virtual bool iCelInventorySpace::AddEntity ( iCelEntity entity  )  [pure virtual]

When some code calls old-style AddEntity() (with no parameters) on the iPcInventory then this function will be called.

We can pick a default slot or else reject this if a slot specification is always required. /return false if there is no room or if this is not allowed.

virtual iCelEntity* iCelInventorySpace::GetEntity ( iCelParameterBlock params  )  [pure virtual]

Try to get a certain entity from a slot.

'params' is used to specify the slot and is implementation dependent.

virtual iCelInventorySpaceSlot* iCelInventorySpace::GetSlot ( iCelParameterBlock params  )  [pure virtual]

Try to get a certain slot.

'params' is used to specify the slot and is implementation dependent.

virtual int iCelInventorySpace::GetSpaceLeft (  )  const [pure virtual]

Return how much space is left.

virtual int iCelInventorySpace::GetSpaceTotal (  )  const [pure virtual]

Return how much space is available in total.

virtual bool iCelInventorySpace::RemoveEntity ( iCelParameterBlock params  )  [pure virtual]

Remove an entity (or entities) from the specified slot (through 'params').

If needed the params can be extended with information to specify the right item to be removed (for stacked items).

virtual bool iCelInventorySpace::RemoveEntity ( iCelEntity entity  )  [pure virtual]

Remove the entity from its slot.

/return false if it couldn't be removed.


The documentation for this struct was generated from the following file:

Generated for CEL: Crystal Entity Layer 1.4.0 by doxygen 1.5.8