iQuestTriggerResponseFactory Struct Reference
A trigger with response as used in a quest state. More...
|virtual void||AddRewardFactory (iQuestRewardFactory *reward_fact)=0|
|Add a reward factory. |
|virtual void||SetTriggerFactory (iQuestTriggerFactory *trigger_fact)=0|
|Set the trigger factory that is managed by this response factory. |
A trigger with response as used in a quest state.
This is basically the representation of one trigger and one or more rewards.
Member Function Documentation
|virtual void iQuestTriggerResponseFactory::AddRewardFactory||(||iQuestRewardFactory *||reward_fact||)||
Add a reward factory.
A reward of this factory will be obtained when the trigger fires.
|virtual void iQuestTriggerResponseFactory::SetTriggerFactory||(||iQuestTriggerFactory *||trigger_fact||)||
Set the trigger factory that is managed by this response factory.
The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer 1.4.1 by doxygen 1.7.1