iCsSequenceQuestRewardFactory Struct Reference
This interface is implemented by the reward that fires a Crystal Space sequence. More...
|virtual void||SetDelayParameter (const char *delay)=0|
|Set the delay. |
|virtual void||SetSequenceParameter (const char *sequence)=0|
|Set the name of the sequence. |
This interface is implemented by the reward that fires a Crystal Space sequence.
You can query this interface from the reward factory if you want to manually control this factory as opposed to loading its definition from an XML document.
The predefined name of this reward type is 'cel.questreward.cssequence'.
In XML, factories recognize the following attributes on the 'op' node:
- sequence: the name of the Crystal Space sequence.
- delay: delay before we start the sequence. Default is 0.
Member Function Documentation
|virtual void iCsSequenceQuestRewardFactory::SetDelayParameter||(||const char *||delay||)||
Set the delay.
delay is delay or a parameter (starts with '$').
|virtual void iCsSequenceQuestRewardFactory::SetSequenceParameter||(||const char *||sequence||)||
Set the name of the sequence.
sequence is the name of the sequence or a parameter (starts with '$').
The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer 1.4.1 by doxygen 1.7.1