CEL

Public API Reference

iCelRuleBase Struct Reference

Interface for the Rule System. More...

#include <tools/rulebase.h>

Inheritance diagram for iCelRuleBase:

List of all members.

Public Member Functions

virtual void AddPriority (csStringID priority)=0
 Add a priority.
virtual void ClearPriorityTable ()=0
 Clear priority table.
virtual iCelRuleCreateRule (const char *name)=0
 Create a new rule.
virtual void DeleteRule (iCelRule *rule)=0
 Delete a rule.
virtual iCelRuleFindRule (const char *name)=0
 Find a rule by name.
virtual const celRuleHashGetRules () const =0
 Iterate over the rules.

Detailed Description

Interface for the Rule System.

Definition at line 91 of file rulebase.h.


Member Function Documentation

virtual void iCelRuleBase::AddPriority ( csStringID  priority  )  [pure virtual]

Add a priority.

Call this function as many times as you want. Every new priority you use here will get a higher priority then the previous priorities.

virtual void iCelRuleBase::ClearPriorityTable (  )  [pure virtual]

Clear priority table.

virtual iCelRule* iCelRuleBase::CreateRule ( const char *  name  )  [pure virtual]

Create a new rule.

virtual void iCelRuleBase::DeleteRule ( iCelRule rule  )  [pure virtual]

Delete a rule.

virtual iCelRule* iCelRuleBase::FindRule ( const char *  name  )  [pure virtual]

Find a rule by name.

virtual const celRuleHash& iCelRuleBase::GetRules (  )  const [pure virtual]

Iterate over the rules.


The documentation for this struct was generated from the following file:

Generated for CEL: Crystal Entity Layer 1.4.1 by doxygen 1.7.1