iQuestTriggerType Struct ReferenceThe trigger type is responsible for the creation of trigger factories. More...
Inheritance diagram for iQuestTriggerType:
Public Member Functions
|virtual csPtr< iQuestTriggerFactory >||CreateTriggerFactory ()=0|
|Create a trigger factory. |
|virtual const char *||GetName () const =0|
|Return the name for this trigger type. |
Detailed DescriptionThe trigger type is responsible for the creation of trigger factories.
If you want to define a new type of trigger then you must implement iQuestTriggerType, iQuestTriggerFactory, and iQuestTrigger. You register trigger types with the quest manager so that they can be used by quest factories.
Member Function Documentation
Create a trigger factory.
|virtual const char* iQuestTriggerType::GetName||(||)|| const
Return the name for this trigger type.
The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer 1.2 by doxygen 1.4.7