iQuestStateFactory Struct ReferenceA representation of a quest state in a quest factory. More...
Inheritance diagram for iQuestStateFactory:
Public Member Functions
|virtual iQuestTriggerResponseFactory *||CreateTriggerResponseFactory ()=0|
|Create a new trigger response. |
|virtual const char *||GetName () const =0|
|Get the name of this state. |
Detailed DescriptionA representation of a quest state in a quest factory.
A state is basically a collection of trigger response factories.
Member Function Documentation
|virtual iQuestTriggerResponseFactory* iQuestStateFactory::CreateTriggerResponseFactory||(||)||
Create a new trigger response.
|virtual const char* iQuestStateFactory::GetName||(||)|| const
Get the name of this state.
The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer 1.2 by doxygen 1.4.7