iQuestSeqOp Struct ReferenceThis is a sequence operation in a quest. More...
Inheritance diagram for iQuestSeqOp:
Public Member Functions
|virtual void||Do (float time)=0|
|Do the operation. |
|virtual void||Init ()=0|
|Init the operation. |
|virtual bool||Load (iCelDataBuffer *databuf)=0|
|Load the sequence operation from persisted data. |
|virtual void||Save (iCelDataBuffer *databuf)=0|
|Save the sequence operation to persisted data. |
Detailed DescriptionThis is a sequence operation in a quest.
A sequence operation represents an operation that has a duration or an operation that is a single-shot. You can combine different sequence operations in a sequence and then use a reward to fire of the sequence as result of a trigger.
Member Function Documentation
|virtual void iQuestSeqOp::Do||(||float||time||)||
Do the operation.
The parameter is a value between 0 and 1 which will be interpolated over a specified time (specified in the sequence). In case this is a single-shot operation the value will always be 1.
|virtual void iQuestSeqOp::Init||(||)||
Init the operation.
This is called before the operation is actually performed the first time. This function is not called in case the operation is loaded from persisted data. In that case Load() is called instead.
|virtual bool iQuestSeqOp::Load||(||iCelDataBuffer *||databuf||)||
Load the sequence operation from persisted data.
|virtual void iQuestSeqOp::Save||(||iCelDataBuffer *||databuf||)||
Save the sequence operation to persisted data.
The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer 1.2 by doxygen 1.4.7