iQuestRewardType Struct ReferenceThe reward type is responsible for the creation of reward factories. More...
Inheritance diagram for iQuestRewardType:
Public Member Functions
|virtual csPtr< iQuestRewardFactory >||CreateRewardFactory ()=0|
|Create a reward factory. |
|virtual const char *||GetName () const =0|
|Return the name for this reward type. |
Detailed DescriptionThe reward type is responsible for the creation of reward factories.
If you want to define a new type of reward then you must implement iQuestRewardType, iQuestRewardFactory, and iQuestReward. You register reward types with the quest manager so that they can be used by quest factories.
Member Function Documentation
Create a reward factory.
|virtual const char* iQuestRewardType::GetName||(||)|| const
Return the name for this reward type.
The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer 1.2 by doxygen 1.4.7