CEL

Public API Reference

propclass/spawn.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2004 by Jorrit Tyberghein
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00018 */
00019 
00020 #ifndef __CEL_PF_SPAWN__
00021 #define __CEL_PF_SPAWN__
00022 
00023 #include "cstypes.h"
00024 #include "csutil/scf.h"
00025 
00058 struct iPcSpawn : public virtual iBase
00059 {
00060   SCF_INTERFACE (iPcSpawn, 1, 1, 0);
00061 
00066   virtual void SetEnabled (bool e) = 0;
00070   virtual bool IsEnabled () const = 0;
00071 
00087   virtual void AddEntityType (float chance, const char* name, iCelBlLayer* bl,
00088         const char* behaviour, const char* msg_id,
00089         iCelParameterBlock* params, ...) = 0;
00090 
00105   virtual void AddEntityTemplateType (float chance, const char* templ,
00106         const char* name, const char* msg_id,
00107         iCelParameterBlock* params) = 0;
00108 
00112   virtual void ClearEntityList () = 0;
00113 
00123   virtual void SetTiming (bool repeat, bool random,
00124         csTicks mindelay, csTicks maxdelay) = 0;
00125 
00133   virtual void ResetTiming () = 0;
00134 
00141   virtual void SetEntityNameCounter (bool en) = 0;
00142 
00146   virtual bool IsEntityNameCounterCounter () const = 0;
00147 
00154   virtual void EnableSpawnUnique (bool en) = 0;
00155 
00159   virtual bool IsSpawnUniqueEnabled () const = 0;
00160 
00164   virtual void InhibitCount (int number) = 0;
00165 
00169   virtual void Spawn () = 0;
00170 
00175   virtual void AddSpawnPosition (const char* node, float yrot,
00176         const char* sector) = 0;
00177 
00182   virtual void AddSpawnPosition (const csVector3& pos, float yrot,
00183         const char* sector) = 0;
00184 };
00185 
00186 #endif // __CEL_PF_SPAWN__
00187 

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