CEL

Public API Reference

propclass/mesh.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2001 by Jorrit Tyberghein
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00018 */
00019 
00020 #ifndef __CEL_PF_MESH__
00021 #define __CEL_PF_MESH__
00022 
00023 #include "cstypes.h"
00024 #include "iutil/strset.h"
00025 #include "csutil/scf.h"
00026 
00027 struct iMeshWrapper;
00028 struct iSector;
00029 class csVector3;
00030 class csBox3;
00031 
00036 #define CEL_PCMESH_PROPERTY_MESH 1
00037 
00089 struct iPcMesh : public virtual iBase
00090 {
00091   SCF_INTERFACE (iPcMesh, 0, 0, 4);
00092 
00100   virtual void SetPath (const char* path) = 0;
00101 
00109   virtual bool SetMesh (const char* factname, const char* filename) = 0;
00110 
00120   virtual void SetMesh (iMeshWrapper* mesh, bool do_remove = false) = 0;
00121 
00129   virtual void CreateEmptyThing (const char* factname) = 0;
00130 
00137   virtual void CreateEmptyGenmesh (const char* factname) = 0;
00138 
00146   virtual void CreateNullMesh (const char* factname,
00147         const csBox3& box) = 0;
00148 
00152   virtual iMeshWrapper* GetMesh () const = 0;
00153 
00159   virtual void MoveMesh (iSector* sector, const csVector3& pos) = 0;
00160 
00166   virtual void MoveMesh (iSector* sector, const char* node) = 0;
00167 
00173   CS_DEPRECATED_METHOD virtual void SetAction (const char* actionName,
00174         bool reset = false) = 0;
00178   CS_DEPRECATED_METHOD virtual const char* GetAction () = 0;
00179 
00185   CS_DEPRECATED_METHOD virtual void SetReverseAction (bool reverse = true) = 0;
00186 
00192   virtual void SetAnimation (const char* actionName, bool cycle,
00193         float weight = 1.0, float fadein = 0.1, float fadeout = 0.1,
00194         bool reset = false) = 0;
00195 
00199   virtual void Hide () = 0;
00200 
00204   virtual void Show () = 0;
00205 
00209   virtual bool IsVisible () const = 0;
00210 };
00211 
00212 #endif // __CEL_PF_MESH__
00213 

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