CEL

Public API Reference

propclass/linmove.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2001 PlaneShift Team (info@planeshift.it,
00004     Copyright (C) 2001-2003 by Jorrit Tyberghein
00005 
00006     This library is free software; you can redistribute it and/or
00007     modify it under the terms of the GNU Library General Public
00008     License as published by the Free Software Foundation; either
00009     version 2 of the License, or (at your option) any later version.
00010 
00011     This library is distributed in the hope that it will be useful,
00012     but WITHOUT ANY WARRANTY; without even the implied warranty of
00013     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014     Library General Public License for more details.
00015 
00016     You should have received a copy of the GNU Library General Public
00017     License along with this library; if not, write to the Free
00018     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00019 */
00020 
00021 /*
00022  * This code is heavily based on pslinmove from the PlaneShift project.
00023  * Thanks a lot for making this!
00024  */
00025 
00026 #ifndef __CEL_PF_LINEAR_MOVE__
00027 #define __CEL_PF_LINEAR_MOVE__
00028 
00029 #include "cstypes.h"
00030 #include "csutil/scf.h"
00031 #include "csutil/strhash.h"
00032 
00033 
00034 struct iDataBuffer;
00035 struct iSector;
00036 struct iPath;
00037 struct iPcCollisionDetection;
00038 struct iPcMesh;
00039 struct iMeshWrapper;
00040 
00041 
00050 struct iPcGravityCallback : public virtual iBase
00051 {
00052   SCF_INTERFACE (iPcGravityCallback, 0, 0, 2);
00053 
00054   virtual void Callback () = 0;
00055 };
00056 
00093 struct iPcLinearMovement : public virtual iBase
00094 {
00095   SCF_INTERFACE (iPcLinearMovement, 0, 0, 2);
00096 
00103   virtual void SetAnchor (iPcMesh* pcmesh) = 0;
00104 
00108   virtual iPcMesh* GetAnchor () const = 0;
00109 
00113   virtual void SetAngularVelocity (const csVector3& angle) = 0;
00114 
00120   virtual void SetAngularVelocity (const csVector3& angle,
00121         const csVector3& angle_to_reach) = 0;
00122 
00126   virtual void SetSpeed (float speedZ) = 0;
00127 
00131   virtual void SetVelocity (const csVector3& vel) = 0;
00132 
00137   virtual void AddVelocity (const csVector3& vel) = 0;
00138 
00140   virtual void ClearWorldVelocity () = 0;
00141 
00142 
00147   CS_DEPRECATED_METHOD_MSG("Use csVector3 GetVelocity () instead.")
00148   virtual void GetVelocity (csVector3& v) const = 0;
00149 
00153   virtual const csVector3 GetVelocity () const = 0;
00154 
00158   virtual void GetAngularVelocity (csVector3& v) const = 0;
00159 
00168   virtual bool InitCD (iMeshWrapper* mesh, float percentage,
00169         iPcCollisionDetection* pc_cd = 0) = 0;
00170 
00179   virtual bool InitCD (const csVector3& body, const csVector3& legs,
00180         const csVector3& shift, iPcCollisionDetection *pc_cd = 0) = 0;
00181 
00185   virtual void GetCDDimensions (csVector3& body, csVector3& legs,
00186         csVector3& shift, iPcCollisionDetection*& pc_cd) = 0;
00187 
00191   virtual bool InitCD (iPcCollisionDetection *pc_cd=0) = 0;
00192 
00197   virtual csTicks TimeDiff (void) = 0;
00198 
00200   virtual void GetDRData (bool& on_ground, float& speed, csVector3& pos,
00201         float& yrot, iSector*& sector, csVector3& vel, csVector3& worldVel,
00202         float& ang_vel) = 0;
00203 
00204 
00206   virtual void SetDRData (bool on_ground,float speed, csVector3& pos,
00207         float yrot, iSector *sector, csVector3& vel, csVector3& worldVel,
00208         float ang_vel) = 0;
00209 
00216   virtual void SetSoftDRData (bool on_ground,float speed, csVector3& pos,
00217         float yrot,iSector *sector, csVector3& vel, csVector3& worldVel,
00218         float ang_vel) = 0;
00219 
00224   virtual void SetFullPosition (const csVector3& pos, float yrot,
00225         const iSector* sector) = 0;
00230   virtual void SetPosition (const csVector3& pos, float yrot,
00231         const iSector* sector) = 0;
00237   virtual void GetLastPosition (csVector3& pos, float& yrot,
00238         iSector*& sector) = 0;
00243   virtual void GetLastFullPosition (csVector3& pos, float& yrot,
00244         iSector*& sector) = 0;
00245 
00249   virtual float GetYRotation () = 0;
00255   virtual const csVector3 GetPosition () = 0;
00260   virtual const csVector3 GetFullPosition () = 0;
00261 
00263   virtual bool IsPath () const = 0;
00264 
00268   virtual iSector* GetSector () = 0;
00269 
00274   virtual void ExtrapolatePosition (float delta) = 0;
00275 
00282   virtual void UpdateDRDelta (csTicks ticksdelta) = 0;
00283 
00291   virtual void UpdateDR (csTicks ticks) = 0;
00292 
00300   virtual void UpdateDR () = 0;
00301 
00307   virtual void SetPath (iPath *newpath) = 0;
00308 
00313   virtual void SetPathTime (float timeval) = 0;
00314 
00322   virtual void SetPathSpeed (float speed) = 0;
00323 
00332   virtual void SetPathAction (int which, const char *action) = 0;
00333 
00338   virtual void SetPathSector (const char *sectorname) = 0;
00339 
00340   virtual bool IsOnGround () const = 0;
00341 
00342   virtual void SetOnGround (bool onground) = 0;
00343 
00345   virtual void SetHugGround (bool hugGround) = 0;
00346 
00347   virtual void SetDeltaLimit (float deltaLimit) = 0;
00348 
00349   virtual bool RotateV (float delta) = 0;
00350 
00351   virtual void SetGravity (float grav) = 0;
00352 
00353   virtual float GetGravity () = 0;
00354 
00355   virtual void ResetGravity () = 0;
00356 
00363   virtual void AddGravityCallback (iPcGravityCallback* callback) = 0;
00364 
00368   virtual void RemoveGravityCallback (iPcGravityCallback* callback) = 0;
00369 
00371   virtual csVector3 GetPortalDisplacement () = 0;
00372 
00374   virtual void ClearPortalDisplacement () = 0;
00375 
00381   virtual void SetFullPosition (const char* center_name, float yrot,
00382         iSector* sector) = 0;
00387   virtual void SetPosition (const char* center_name, float yrot,
00388         iSector* sector) = 0;
00389 };
00390 
00391 #endif
00392 

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