CEL

Public API Reference

propclass/colldet.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2001 PlaneShift Team (info@planeshift.it,
00004     Copyright (C) 2001-2003 by Jorrit Tyberghein
00005 
00006     This library is free software; you can redistribute it and/or
00007     modify it under the terms of the GNU Library General Public
00008     License as published by the Free Software Foundation; either
00009     version 2 of the License, or (at your option) any later version.
00010 
00011     This library is distributed in the hope that it will be useful,
00012     but WITHOUT ANY WARRANTY; without even the implied warranty of
00013     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014     Library General Public License for more details.
00015 
00016     You should have received a copy of the GNU Library General Public
00017     License along with this library; if not, write to the Free
00018     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00019 */
00020 
00021 /*
00022  * This code is heavily based on pslinmove from the PlaneShift project.
00023  * Thanks a lot for making this!
00024  */
00025 
00026 #ifndef __CEL_PF_COLL_DET__
00027 #define __CEL_PF_COLL_DET__
00028 
00029 #include "cstypes.h"
00030 #include "csutil/scf.h"
00031 #include "csutil/strhash.h"
00032 
00033 
00041 struct iPcCollisionDetection : public virtual iBase
00042 {
00043   SCF_INTERFACE (iPcCollisionDetection, 0, 0, 1);
00044 
00053   virtual bool Init (const csVector3& body, const csVector3& legs,
00054         const csVector3& shift)=0;
00055 
00056   virtual bool Init ()=0;
00057 
00061   virtual bool IsOnGround () const = 0;
00062 
00064   virtual void SetOnGround (bool flag) = 0;
00065 
00066   virtual void UseCD(bool flag) = 0;
00067 
00072   virtual bool AdjustForCollisions (csVector3& oldpos,
00073                                     csVector3& newpos,
00074                                     csVector3& vel,
00075                                     float delta,
00076                                     iMovable* movable) = 0;
00077   virtual bool QueryRevert() = 0;
00078 };
00079 
00080 #endif
00081 

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