CEL

Public API Reference

propclass/actormove.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2004 by Jorrit Tyberghein
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00018 */
00019 
00020 #ifndef __CEL_PF_ACTORMOVE__
00021 #define __CEL_PF_ACTORMOVE__
00022 
00023 #include "cstypes.h"
00024 #include "csutil/scf.h"
00025 
00064 struct iPcActorMove : public virtual iBase
00065 {
00066   SCF_INTERFACE (iPcActorMove, 0, 0, 1);
00067 
00069   virtual void Forward (bool start) = 0;
00071   virtual bool IsMovingForward () = 0;
00073   virtual void Backward (bool start) = 0;
00075   virtual bool IsMovingBackward () = 0;
00077   virtual void StrafeLeft (bool start) = 0;
00079   virtual bool IsStrafingLeft () = 0;
00081   virtual void StrafeRight (bool start) = 0;
00083   virtual bool IsStrafingRight () = 0;
00085   virtual void RotateLeft (bool start) = 0;
00087   virtual bool IsRotatingLeft () = 0;
00089   virtual void RotateRight (bool start) = 0;
00091   virtual bool IsRotatingRight () = 0;
00093   virtual void RotateTo (float yrot) = 0;
00095   virtual void Run (bool start) = 0;
00097   virtual bool IsRunning () = 0;
00099   virtual void AutoRun (bool start) = 0;
00101   virtual bool IsAutoRunning () = 0;
00108   virtual void MouseMove (float x, float y) = 0;
00110   virtual void Jump () = 0;
00112   virtual void ToggleCameraMode () = 0;
00113 
00118   virtual void EnableMouseMove (bool en) = 0;
00120   virtual bool IsMouseMoveEnabled () const = 0;
00121 
00128   virtual void SetMouseMoveAccelerated (bool en) = 0;
00130   virtual bool IsMouseMoveAccelerated () const = 0;
00131 
00136   virtual void SetMouseMoveInverted (bool en) = 0;
00138   virtual bool IsMouseMoveInverted () const = 0;
00139 
00143   virtual void SetMouseMoveSpeed (float xs, float ys) = 0;
00145   virtual float GetMouseMoveSpeedX () const = 0;
00147   virtual float GetMouseMoveSpeedY () const = 0;
00148 
00150   virtual void SetMovementSpeed (float speed) = 0;
00152   virtual float GetMovementSpeed () const = 0;
00153 
00155   virtual void SetRunningSpeed (float speed) = 0;
00157   virtual float GetRunningSpeed () const = 0;
00158 
00160   virtual void SetRotationSpeed (float speed) = 0;
00162   virtual float GetRotationSpeed () const = 0;
00163 
00165   virtual void SetJumpingVelocity (float speed) = 0;
00167   virtual float GetJumpingVelocity () const = 0;
00169   virtual void SetAnimation (const char *name, bool cycle = true) = 0;
00170 };
00171 
00172 #endif // __CEL_PF_ACTORMOVE__
00173 

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